This posting is about making available regular 'snapshot' builds from the current stable branch of subversion (which is branches/v0-7 as of this writing). Eventually these may transform into the more common 'unstable' builds from subversion trunk, though at the moment, because most development constitutes maintainence on the stable branch, I've decided to go this route instead as that should prove more useful to most people.
Currently my intention is to release these snaphots at regular intervals; likely to be once every two weeks, or perhaps weekly depending on the amount of work that occurs on the code. It's unlikely these releases would need to be made more frequently than this, although there are no obstacles preventing this should the need ever come up. As newer snapshot releases are made, they will replace the previous older snapshot files.
These snapshot releases will consist of five separate packages, as follows:
- A tar.gz source release for linux and Mac Xcode users.
- A .zip source release for Windows MSVC++ users.
- A .zip binary package for Mac OS X in the style of the SDKs.
- A .zip binary package for MSVC++ 8 in the style of the SDKs.
- A .zip binary package for MSVC++ 9 in the style of the SDKs.
Code: Select all
And the version in the log and elsewhere is correctly reported as 0.7.100308. This way we know that a user with that version is using the snapshot from 8th March 2010.
It is important to note that while these snapshots will be coming from the stable branch, the release packages themselves will have had no testing at all; these packages are automatically produced and uploaded without human interaction or supervision. This means that for any given snapshot release, the packages may - for any number of reasons - have missing bits, or otherwise be unusable, which is perhaps the only down side. The advantages, however, are many:
- Access to fixes and new features for those who can not / will not use subversion code.
- Access to updated binaries containing those same fixes and new features.
- Access to binaries compiled against the latest version of platform SDKs (like Windows platform and DirectX SDKs).
- Access to binaries compiled with updated engines and such (like Ogre 1.7.0 and Irrlicht 1.7.1)
Because the names of the files will change frequently with each new release, I'm not putting direct download links here, instead you should navigate to the sourceforge.net download page for these files, where you will always be able to find the latest snapshot:
I hope you guys find this useful. Thanks for reading