Hello,
Sometimes I'm editing an imageset and I'm unable to specify a certain width or height. CEImagesetEditor will round up my input.
Imho, this is a bug. I should be able to specify my width/height in pixels. Anyone else having similar issues?
CEImagesetEditor: Problems setting width and/or height
Moderators: CEGUI MVP, CEGUI Team
The following fix my problem.
Imho, in the imageset editor, it doesn't make sense to use scalling. It should always be an offset since we are dealing with an image in pixels. I prefer to use an offset.
I also don't understand why the offset portion of a UVec2 is not an integer value.
Anyone can shed some light on these issues?
Thanks,
ppl
Code: Select all
void EditorGLCanvas::addRegion( const wxString& name, const wxRect& dim )
{
ElasticBox* toolbox = static_cast<ElasticBox*>(
WindowManager::getSingleton().createWindow( "CEImagesetEditor/ImageRegion", CEGUIHelper::ToCEGUIString( name ) ) );
#if 0
float posx = 0, posy = 0, width = 0, height = 0;
if ( ( m_realWidth != 0 ) && ( m_realHeight != 0) )
{
posx = static_cast<float>( dim.GetX() ) / m_realWidth;
posy = static_cast<float>( dim.GetY() ) / m_realHeight;
width = static_cast<float>( dim.GetWidth() ) / m_realWidth;
height = static_cast<float>( dim.GetHeight() ) / m_realHeight;
}
// set size and position (all relative co-ords)
toolbox->setPosition( UVector2( UDim( posx, 0.0f ), UDim( posy, 0.0f ) ) );
toolbox->setSize( UVector2( UDim( width, 0.0f ), UDim( height, 0.0f ) ) );
#endif
toolbox->setPosition( UVector2( UDim( 0, dim.GetX() ), UDim( 0, dim.GetY() ) ) );
toolbox->setSize( UVector2( UDim( 0, dim.GetWidth() ), UDim( 0, dim.GetHeight() ) ) );
.
.
.
Imho, in the imageset editor, it doesn't make sense to use scalling. It should always be an offset since we are dealing with an image in pixels. I prefer to use an offset.
I also don't understand why the offset portion of a UVec2 is not an integer value.
Anyone can shed some light on these issues?
Thanks,
ppl
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