[CELayoutEditor] Detailed Build Steps for VS2003-5 (V1.5c)

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- User to user help for the obsoleted CELayoutEditor and CEImagesetEditor tools.

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Postby fjeronimo » Mon Dec 10, 2007 17:35

Another very small update.
Frederico Jerónimo
Ignite Games - http://www.ignite-games.com
Ignite Games Institutional Site - http://we.ignite-games.com

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Postby fezztah » Thu Jan 17, 2008 23:46

Thankyou for doing this. As an Ogre user i've been working with an old version of the editor, I tried to compile the latest source but had no luck. Following this thread I now have the latest editor code working and it seems much improved :)

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Postby Rackle » Fri Feb 01, 2008 09:26

I had quite a few problems with the about dialog despite wxUSE_ABOUTDLG being correctly defined to 1. However in the end the solution was quite easy: clean and then build the project. Probably a problem with precompiled headers not being properly updated.

The other problem I encountered was with a few compiler macros. I bypassed the problem by editing inc\pch.h such that

Code: Select all

#ifndef _PCH_
#define _PCH_

// Generic includes


Code: Select all

#ifndef _PCH_
#define _PCH_

#define COMPILE_TODO(x)
#define COMPILE_FIXME(x)
#define COMPILE_HACK(x)
#define COMPILE_MINOR(x)

// Generic includes

My compiler is Visual Studio 8 (2005) Standard.

Finally I modified the Build Events > Post-Build Event such that the Command Line field contained copy $(TargetPath) $(CEGUI)\bin /Y. This copies the Layout Editor binaries into Cegui's bin folder, where the up to date .dll are located. This is my personal preference, to have the Cegui .dll files in fewer locations, making it easier to always use the latest version available.

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