*Smacks Head into table* ARRG Whats with all these files!!!!
Posted: Thu Mar 23, 2006 21:48
HI every1 this is my first post! Im writing a MMOG structured game with C++ using CEGUI, Ogre3D, OpenAL, OPCODE, and my own network library designed specifically for my MMOG needs. Wether or not my game with have a nice server, with lots of people, and its very own fan sites one day or not im still writing because I can write the software!!! so dont tell me I cant do it !
I need a new compiler and my dad is going to get me .Net's latest version =D, but he cant at the moment because its at the Univercity where he teaches and they are on spring break... So in the mean time ive been assembling my engines, and modeling and texturing some things. I decided i would create the GUI skin and lay it out. But ive run into some problems. I havent used XML before but im an HTML wiz so I'll catch right on. As soon as i get a couple things straight....
1. Whats A .imageset, is this what tells the engine to extract the bits and pieces of the .tga to create how the GUI looks?
2. Whats a .scheme?
3. Whats a .looknfeel, or is this where its defined what to extract from the .tga to make the GUI look right?
4. What is Falgard?(XML format of a .imageset?, . scheme, or . looknfeel??) Whats it do?
5. Too my understanding a widget is a thing like a button? Can I create my own widget for inventories through these XML files.
Ive read next to all the documentation on the Wiki and I still dont get whats going on here!
The inventory thing would be basically a place displaying a sprite of the object with the ability to right click and select some options. The sprite could be changed though the software, and the sprite displayed could have its own unique right click options, with the first option being the default double click action.
I need a new compiler and my dad is going to get me .Net's latest version =D, but he cant at the moment because its at the Univercity where he teaches and they are on spring break... So in the mean time ive been assembling my engines, and modeling and texturing some things. I decided i would create the GUI skin and lay it out. But ive run into some problems. I havent used XML before but im an HTML wiz so I'll catch right on. As soon as i get a couple things straight....
1. Whats A .imageset, is this what tells the engine to extract the bits and pieces of the .tga to create how the GUI looks?
2. Whats a .scheme?
3. Whats a .looknfeel, or is this where its defined what to extract from the .tga to make the GUI look right?
4. What is Falgard?(XML format of a .imageset?, . scheme, or . looknfeel??) Whats it do?
5. Too my understanding a widget is a thing like a button? Can I create my own widget for inventories through these XML files.
Ive read next to all the documentation on the Wiki and I still dont get whats going on here!
The inventory thing would be basically a place displaying a sprite of the object with the ability to right click and select some options. The sprite could be changed though the software, and the sprite displayed could have its own unique right click options, with the first option being the default double click action.