CEGUI 0.5 ?
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CEGUI 0.5 ?
Hello,
I know that programmers don't like to say dates and won't like my question , but can you tell us approximately when you plan to make the final release of 0.5 ?
I looked at the roadmap and saw that every task is marked as complete so I think it will be soon ?
peace
I know that programmers don't like to say dates and won't like my question , but can you tell us approximately when you plan to make the final release of 0.5 ?
I looked at the roadmap and saw that every task is marked as complete so I think it will be soon ?
peace
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Sorry I'm on another machine now and dont have the correct info, but the samples were giving errors that it could not find the dx9 renderer files in render modules directory, from looking at the other release candidates it seems there may also be dx9 texture files missing(unless these have been added to the project since). When I built the project it built without errors but did not generate a dx9 renderer dll, I assume this is because there are no files in the dx9renderer solution.
- lindquist
- CEGUI Team (Retired)
- Posts: 770
- Joined: Mon Jan 24, 2005 21:20
- Location: Copenhagen, Denmark
OK. I had a look at the source zip for 0.5.0. and it does seem eddie messed something up. the files are indeed missing. only the GL and Irrlicht renderers are there :/
I think the problem is that he used a script and made the files in linux from the makefiles. the linux makefiles do not reference the dx stuff at all.
I will make a new source zip for windows when I have time, but it probably wont be before the weekend. until then you will have to use the version in svn.
sorry for this inconvenience, and that I didn't check right away, I really thought this had been checked :/
I think the problem is that he used a script and made the files in linux from the makefiles. the linux makefiles do not reference the dx stuff at all.
I will make a new source zip for windows when I have time, but it probably wont be before the weekend. until then you will have to use the version in svn.
sorry for this inconvenience, and that I didn't check right away, I really thought this had been checked :/
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Yeah, Lindquist is right; the packages were automatically generated - I missed the fact the D3D renderers were not included. I had previously gone through and added a load of other missing stuff, but these still slipped through the net.
So, that's a bit of a disaster Since this is a major balls up on my part, and that Lindquist is busy until the weekend, I'll fix the missing references (to save future repeats of the same issue), and regenerate and upload a set of new packages later today.
Seems we'll be having 'b' series source packages to go with our 'b' series binary packages after all. I'll post back here when it's done.
Sorry again for dropping the ball on this one.
CE.
So, that's a bit of a disaster Since this is a major balls up on my part, and that Lindquist is busy until the weekend, I'll fix the missing references (to save future repeats of the same issue), and regenerate and upload a set of new packages later today.
Seems we'll be having 'b' series source packages to go with our 'b' series binary packages after all. I'll post back here when it's done.
Sorry again for dropping the ball on this one.
CE.
Ok at least it will now be sorted. I cant believe nobody has tried to build it from source or maybe they have and just gave up:(
Thanks for correcting it.
[edit ]
While Im talking about it, could you also please explain why you use the latest version of dx yet are using lua 50. In my project Im using lua 511, do you think this will cause me any problems or will i just have to have both as dependencies?
Thanks for correcting it.
[edit ]
While Im talking about it, could you also please explain why you use the latest version of dx yet are using lua 50. In my project Im using lua 511, do you think this will cause me any problems or will i just have to have both as dependencies?
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Ok, the new packages are now available. I tested using VC++ 7.1, and everything seems to be available (i.e. no missing files!).
The thing with using the latest DX9 sdk, but not the latest Lua is basically due to the fact that the system will build with any DX9 SDK version without modification (that is, they are all source compatible with each other) - so there's no issue for us to be using the latest. However, to build with Lua 5.1, modifications to the code are required, so this is not officially supported at the moment.
As I understand it, the two Lua versions are separate entities (you would end up with a context for each version), so you will likely see issues there I think. I believe there is a thread here on the forum somewhere which details what must be done to update CEGUI to use Lua 5.1.
CE.
The thing with using the latest DX9 sdk, but not the latest Lua is basically due to the fact that the system will build with any DX9 SDK version without modification (that is, they are all source compatible with each other) - so there's no issue for us to be using the latest. However, to build with Lua 5.1, modifications to the code are required, so this is not officially supported at the moment.
As I understand it, the two Lua versions are separate entities (you would end up with a context for each version), so you will likely see issues there I think. I believe there is a thread here on the forum somewhere which details what must be done to update CEGUI to use Lua 5.1.
CE.
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