wow cool,
i think i'll test that this afternoon.
keep up the good work
CEImagesetEditor - Now official tool!
Moderators: CEGUI MVP, CEGUI Team
- martignasse
- Just can't stay away
- Posts: 227
- Joined: Thu Apr 14, 2005 08:10
- Location: Lyon, FRANCE
- spannerman
- Home away from home
- Posts: 330
- Joined: Wed Jan 12, 2005 12:06
Really cool piece of kit your developing here drumicube.
I've just been playing around with it this morning and noticed that you haven't got support for the XOffset or YOffset...
Other than that this is a really nice tool, brilliant for me as an artist to be able to define my imagesets so easily and even better to see how the interface will look without hassling the programmer.
I've just been playing around with it this morning and noticed that you haven't got support for the XOffset or YOffset...
Other than that this is a really nice tool, brilliant for me as an artist to be able to define my imagesets so easily and even better to see how the interface will look without hassling the programmer.
- kungfoomasta
- Not too shy to talk
- Posts: 34
- Joined: Wed Apr 06, 2005 08:25
Hi !
Well, not really and there's two reasons for that:
I'm not giving up, but don't expect any update from myself before April, I have really no free time for this, right now...
Well, not really and there's two reasons for that:
- I found a new job, and it's taking me quite some time.
- I'm totally alone on this, and I was expected CreazyEd to be back in early 2007 for tech support or advices, we're in March and still no news...
I'm not giving up, but don't expect any update from myself before April, I have really no free time for this, right now...
this is a nice tool. My one complaint is that if you had your script layed out a certain way, when saved the order of the images is messed up.
This can make it hard to find images that relate to the same gadget.
Normaly when I write the scripts manualy I'd have all the button edges and middle in a single block with a line seperating that block from the next block of say menubar images.
It's a lot easier to read this way than to have them mixed up in a random order.
Otherwise this is a fantastic tool So much better than the one I tried to use in the middle of last year.
This can make it hard to find images that relate to the same gadget.
Normaly when I write the scripts manualy I'd have all the button edges and middle in a single block with a line seperating that block from the next block of say menubar images.
It's a lot easier to read this way than to have them mixed up in a random order.
Otherwise this is a fantastic tool So much better than the one I tried to use in the middle of last year.
Thanks for the nice words Evak.
The sad news is I not so confident with the future of cegui, and I'm really wondering if I should continue...
After weeks of lonely work, not even one line of code had been integrated in the SVN version...
I'm still wondering if I'm contributing to CEGUI or forking it !
More over, it also looks like Ogre is moving to his own GUI system:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=30983
Honestly, right now I'm more on this Ogre stuff.
Unless the CEGUI team is waking up, I won't continue this...
The sad news is I not so confident with the future of cegui, and I'm really wondering if I should continue...
After weeks of lonely work, not even one line of code had been integrated in the SVN version...
I'm still wondering if I'm contributing to CEGUI or forking it !
More over, it also looks like Ogre is moving to his own GUI system:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=30983
Honestly, right now I'm more on this Ogre stuff.
Unless the CEGUI team is waking up, I won't continue this...
- kungfoomasta
- Not too shy to talk
- Posts: 34
- Joined: Wed Apr 06, 2005 08:25
There is quite a lot of CEGUI Dev going on in the Ogre community at the mo. Were sticking with CEGUI for now though.
Just this week we started FlowED for our ogrewrapper for blitzmax so the setting up of scenes in ogre is as easy as in Blitz3D.
I used the imageset editor extensively and couldn't do without.
The layout editor is a bit problematic since I'm trying to do a pixel perfect non scaling UI, and keeping gadgets a fixed size is kind of tricky.
For anyone that uses ogre this is actualy an ofusion .OSM editor
Just this week we started FlowED for our ogrewrapper for blitzmax so the setting up of scenes in ogre is as easy as in Blitz3D.
I used the imageset editor extensively and couldn't do without.
The layout editor is a bit problematic since I'm trying to do a pixel perfect non scaling UI, and keeping gadgets a fixed size is kind of tricky.
For anyone that uses ogre this is actualy an ofusion .OSM editor
Hi drumicube -
I know that you probably are not going to continue work on this editor, but I just had to express my gratitude for this absolutely great work!!! - this is exactly what cegui needs, as jacmoes stated, a fully functional, easy to use and last but not least, an easy to install imageeditor on linux.
Downloaded from the last link you gave, unzipped it on my old debian, ran bootstrap, configure and make install and low and behold: a really really nice editor.
If I had this tool when I made the skin I'm using know it would had spared me a lot of work.
Kind regards
Martin Bang Andersen
I know that you probably are not going to continue work on this editor, but I just had to express my gratitude for this absolutely great work!!! - this is exactly what cegui needs, as jacmoes stated, a fully functional, easy to use and last but not least, an easy to install imageeditor on linux.
Downloaded from the last link you gave, unzipped it on my old debian, ran bootstrap, configure and make install and low and behold: a really really nice editor.
If I had this tool when I made the skin I'm using know it would had spared me a lot of work.
Kind regards
Martin Bang Andersen
drumicube
the screenshots of the wxAUI implementation of your editor (CESkinEditor) looks very cool!
i am currently working on a tool using wxAUI myself, and would be very interested in seeing the source code for CESkinEditor so that i could possibly integrate it into my tool.
i would basically like to pick up where you left off with CESkinEditor. it would be a shame to see such a great tool not get used, and the wxAUI implementation you made looks very promising. if you have the time perhaps we could continue work on it together.
thanks!
the screenshots of the wxAUI implementation of your editor (CESkinEditor) looks very cool!
i am currently working on a tool using wxAUI myself, and would be very interested in seeing the source code for CESkinEditor so that i could possibly integrate it into my tool.
i would basically like to pick up where you left off with CESkinEditor. it would be a shame to see such a great tool not get used, and the wxAUI implementation you made looks very promising. if you have the time perhaps we could continue work on it together.
thanks!
No matter where you go, there you are.
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