Tree controls

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CrazyEddie
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Postby CrazyEddie » Sat Sep 02, 2006 15:06

Largely what goes into 0.6.0 (or whatever) will be a rewrite to use the new ItemList based approach of the Menus abd new Listbox (where each item is essentially a window) since this is a much better, and more flexible design than the old ListboxItem based approach.

To port the current implementation, I think, really requires splitting the rendering code out into a WindowRenderer and then providing the required supporting looknfeel / scheme XML, and code to register the Window and WindowRenderer classes with the system. A nice weekend project for someone ;)

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balizeiro
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Postby balizeiro » Mon Apr 30, 2007 15:49

Is it possible to use this tree control in OGRE 1.4 (Eihort)?
If so, how?

Thanks in advance :wink:

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Postby Pompei2 » Mon Apr 30, 2007 22:02

I think the "official" tree widget wiki is a good starting point ;)

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fiesch
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just out of curiosity...

Postby fiesch » Mon Sep 17, 2007 14:25

is there any news on the subject?
would desperately need a widget of that sort....

i actually faked it for new creating a new listboxentry widget with Checkbox, Icon and Text in one line...

the intention was to spawn a subwindow when the checkbox is checked...
but honestly i don't have much of a clue how to accomplish that

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scriptkid
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Postby scriptkid » Mon Sep 17, 2007 15:01

Hi,

the SVN version of CEGUI contains a TreeWidget, including a brand new sample. So you might check that out (literally ;))

HTH.

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fiesch
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Postby fiesch » Tue Sep 18, 2007 09:25

great, thanks for the tip, i'll "check it out" right away ;)
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fiesch
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Postby fiesch » Tue Sep 18, 2007 18:30

holy smokes that is sweet!
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fiesch
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Postby fiesch » Thu Sep 20, 2007 08:10

This really is a good widget - I'd have one request though - is it possible to have ensureItemIsVisible open the items leading to the item specified? (trying to find selected item in level 2 in a testcase and that fails because it isn't visible (level 1 item not open)
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