Largely what goes into 0.6.0 (or whatever) will be a rewrite to use the new ItemList based approach of the Menus abd new Listbox (where each item is essentially a window) since this is a much better, and more flexible design than the old ListboxItem based approach.
To port the current implementation, I think, really requires splitting the rendering code out into a WindowRenderer and then providing the required supporting looknfeel / scheme XML, and code to register the Window and WindowRenderer classes with the system. A nice weekend project for someone
CE
Tree controls
Moderators: CEGUI MVP, CEGUI Team
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
I think the "official" tree widget wiki is a good starting point
just out of curiosity...
is there any news on the subject?
would desperately need a widget of that sort....
i actually faked it for new creating a new listboxentry widget with Checkbox, Icon and Text in one line...
the intention was to spawn a subwindow when the checkbox is checked...
but honestly i don't have much of a clue how to accomplish that
would desperately need a widget of that sort....
i actually faked it for new creating a new listboxentry widget with Checkbox, Icon and Text in one line...
the intention was to spawn a subwindow when the checkbox is checked...
but honestly i don't have much of a clue how to accomplish that
This really is a good widget - I'd have one request though - is it possible to have ensureItemIsVisible open the items leading to the item specified? (trying to find selected item in level 2 in a testcase and that fails because it isn't visible (level 1 item not open)
From all the things I've ever lost, I miss my mind the most
(S.Tyler, Aerosmith)
(S.Tyler, Aerosmith)
Return to “Offtopic Discussion”
Who is online
Users browsing this forum: No registered users and 6 guests