Hi,
I am getting an assertion failed window as soon as I quit Ogre (dbgheap.c, _CrtIsValidHeapPointer(pUserData)).
Hi

I'll need to get a call-stack / backtrace to determine where this is coming from. Also which compiler is this with, and if you're on VC++, are you using the VC++ native STL or STLport?
I'm currently unable to reproduce this using things as they are out of the box on VC7.1 with native STL which is my main test platform on Win32. The above information may help track down the cause in your case.
I want to make a window with small windows inside, which display a texture that has been loaded from the filesystem. I haven't figured out (yet) how to do it. I noticed that it is possible to dynamically add new images to an imageset, but I don't no if that's the direction to go. Any suggestions to help me on my way?
If the textures are existing image files, then yes you're on the right track. What you need to do is create a CEGUI::Texture from the image (via the renderer module), then create an Imageset using the newly created CEGUI::Texture, and finally define an Image on the Imageset that describes the area you wish to display (all of that can be done in about 3 lines of code, and sounds worse than it is

). You can then use the Imageset/Image combination on a StaticImage widget to display the texture within a window.

(@CE, nice job btw. It is very flexible).
Thanks, glad you like things so far
CE.