"EventMouseEnters"
Actual:
"MouseEnter"
![Hammer :hammer:](./images/smilies/hammer.gif)
Moderators: CEGUI MVP, CEGUI Team
Code: Select all
char* MOUSE_ENTERS = CEGUI::Window::EventMouseEnters.c_str()
Code: Select all
char* mouseEnters() { return CEGUI::Window::EventMouseEnters.c_str()}
Jamarr wrote:... with v0.7 recently released and already including some non-backwards compatible changes it might be a good idea to go ahead and clean up the consistency issues between the variable and string-literal names.
emarcotte wrote:So, again, having no idea how freebasic works, can you write C headers/functions/things that you can call from Freebasic? If so make a header/function/thing that is something like:Code: Select all
char* MOUSE_ENTERS = CEGUI::Window::EventMouseEnters.c_str()
Code: Select all
const String Window::EventNamespace("Window");
const String Window::EventWindowUpdated ("WindowUpdated");
const String Window::EventParentSized("ParentSized");
const String Window::EventSized("Sized");
const String Window::EventMoved("Moved");
const String Window::EventTextChanged("TextChanged");
const String Window::EventFontChanged("FontChanged");
const String Window::EventAlphaChanged("AlphaChanged");
const String Window::EventIDChanged("IDChanged");
const String Window::EventActivated("Activated");
const String Window::EventDeactivated("Deactivated");
const String Window::EventShown("Shown");
const String Window::EventHidden("Hidden");
const String Window::EventEnabled("Enabled");
const String Window::EventDisabled("Disabled");
const String Window::EventClippedByParentChanged("ClippedByParentChanged");
const String Window::EventDestroyedByParentChanged("DestroyedByParentChanged");
const String Window::EventInheritsAlphaChanged("InheritsAlphaChanged");
const String Window::EventAlwaysOnTopChanged("AlwaysOnTopChanged");
const String Window::EventInputCaptureGained("InputCaptureGained");
const String Window::EventInputCaptureLost("InputCaptureLost");
const String Window::EventRenderingStarted("RenderingStarted");
const String Window::EventRenderingEnded("RenderingEnded");
const String Window::EventChildAdded("ChildAdded");
const String Window::EventChildRemoved("ChildRemoved");
const String Window::EventDestructionStarted("DestructionStarted");
const String Window::EventZOrderChanged("ZOrderChanged");
const String Window::EventDragDropItemEnters("DragDropItemEnters");
const String Window::EventDragDropItemLeaves("DragDropItemLeaves");
const String Window::EventDragDropItemDropped("DragDropItemDropped");
const String Window::EventVerticalAlignmentChanged("VerticalAlignmentChanged");
const String Window::EventHorizontalAlignmentChanged("HorizontalAlignmentChanged");
const String Window::EventWindowRendererAttached("WindowRendererAttached");
const String Window::EventWindowRendererDetached("WindowRendererDetached");
const String Window::EventRotated("Rotated");
const String Window::EventNonClientChanged("NonClientChanged");
const String Window::EventTextParsingChanged("TextParsingChanged");
const String Window::EventMouseEnters("MouseEnters");
const String Window::EventMouseLeaves("MouseLeaves");
const String Window::EventMouseMove("MouseMove");
const String Window::EventMouseWheel("MouseWheel");
const String Window::EventMouseButtonDown("MouseButtonDown");
const String Window::EventMouseButtonUp("MouseButtonUp");
const String Window::EventMouseClick("MouseClick");
const String Window::EventMouseDoubleClick("MouseDoubleClick");
const String Window::EventMouseTripleClick("MouseTripleClick");
const String Window::EventKeyDown("KeyDown");
const String Window::EventKeyUp("KeyUp");
const String Window::EventCharacterKey("CharacterKey");
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