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02/06/2010 16:23:05 (Std) ********************************************************************************
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02/06/2010 16:23:05 (Std) ********************************************************************************
02/06/2010 16:23:05 (Std) ********************************************************************************
02/06/2010 16:23:05 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
02/06/2010 16:23:05 (Std) ********************************************************************************
02/06/2010 16:23:05 (Std) ---- Version 0.7.9999 (Build: May 28 2010 Microsoft Windows MSVC++ 9.0 32 bit) ----
02/06/2010 16:23:05 (Std) ---- Renderer module is: CEGUI::OgreRenderer - Official OGRE based 2nd generation renderer module. ----
02/06/2010 16:23:05 (Std) ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ----
02/06/2010 16:23:05 (Std) ---- Image Codec module is: OgreImageCodec - Integrated ImageCodec using the Ogre engine. ----
02/06/2010 16:23:05 (Std) ---- Scripting module is: None ----
02/06/2010 16:23:05 (Std) ********************************************************************************
02/06/2010 16:23:05 (Std) * -------- END OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
02/06/2010 16:23:05 (Std) ********************************************************************************
02/06/2010 16:23:05 (Std)
Basically the problem is when I Alt+Tab away from a fullscreen app and back the menu doesn't re-appear, I'm using the old style CEGUIRQListener approach to rendering the gui, and in my WM_ACTIVATE message I call System->signalRedraw() which use to work fine in the 0.6.x series. I've also tried calling RenderingRoot->invalidate() without success, is there something else I need to do to force the gui to redraw?
This is using the CEGUIOgreRenderer in DirectX 9.
Thanks.