No font rendering currently (so you can see the height of the titlebars in the pic were hardcoded
![Smile :)](./images/smilies/icon_smile.gif)
Edit: Pic removed, updated one later in the thread.
Moderators: CEGUI MVP, CEGUI Team
Tonight I got the the font bitmap generation working for the first time. There is still a bit of work left to do before I will be able to use it, but at least the core functionality is working. For instance, I still have a method in D3D to implement for loading raw image data, although the GL version is done and working. Having the GL version working at least allowed me to blast a quad on screen using the font texture to verify the glyphs were added correctly.
Over the weekend, these are what I hope to finish:
- Get dynamic Font rendering at least 90% working.
- Implement the base and Taharez slider, as well as the alternate Taharez progress bar.
- Add buffered input in the Axiom input reader, which is something I need before keyboard events will work properly.
- Maybe even get the C++ version of the GUI compiling (I actually haven't tried yet) so I can run side by side with the C# version, in case I need to compare results at runtime.
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