Hi, i am rookie using CEGUI and i have been working in a school project using Ogre. i give my first step in CEGUI to create the GUI for this project, but we need a way to easily animate the components properties of the GUI (something like the Animation Framework of Qt do). summarizing, i have a piece of code to do something like this that include a few effect using the new RenderEffect functionality in version 0.7.x, but i don't know if i am doing it in the better way possible. so if somebody have a better solution for my problem or maybe want to put a look in my code (to improve it or whatever you like), i will be happy of share it.
sorry my english and if i wrong of topic in the forum
give me a chance... i know that crazy is a little rude with beginners..
Animation Framework?
Moderators: CEGUI MVP, CEGUI Team
Re: Animation Framework?
You haven't posted any version info, I will assume 0.7.5
Take a look at http://www.cegui.org.uk/wiki/index.php/Animation_System
It's definitely not as powerful as Qt's animation framework but you can do some seriously nifty stuff with it.
Take a look at http://www.cegui.org.uk/wiki/index.php/Animation_System
It's definitely not as powerful as Qt's animation framework but you can do some seriously nifty stuff with it.
Re: Animation Framework?
i am using 0.7.0 and now i see this new addition made for you in 0.7.2.
reading the link that you post i see that use the same idea that we are using, the only different is maybe that we have a few prefabricated animations like fade in, fade out, shake and somethings like that to put directly to a windows AnimationManager->setAnimation(windowName, animationType), maybe this is an idea that you can add in new versions and the possibility to easily combine with Rendereffects, a set of Rendereffects will be great. don't you thing?
definitely i go to update to 0.7.2 to use this feature and throw away my code.
reading the link that you post i see that use the same idea that we are using, the only different is maybe that we have a few prefabricated animations like fade in, fade out, shake and somethings like that to put directly to a windows AnimationManager->setAnimation(windowName, animationType), maybe this is an idea that you can add in new versions and the possibility to easily combine with Rendereffects, a set of Rendereffects will be great. don't you thing?
definitely i go to update to 0.7.2 to use this feature and throw away my code.
Re: Animation Framework?
You can reuse animations right now already, define them in XML file and then instantiate it how many times you like. I prefer stuff to be generic so I don't like the idea of prefab animations although I agree it would make things easier for simple cases.
Re: Animation Framework?
i forget include the link in the PM... sorry
here is the code and demo: http://www.2shared.com/file/y_XScuya/TestProjects.html
if someone else have an opinion, please share it...
here is the code and demo: http://www.2shared.com/file/y_XScuya/TestProjects.html
if someone else have an opinion, please share it...
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