In CELayoutEditorII the Image Property editing seems not so convenient. First thing I've done is locating the resources CELayoutEditorII will use. if I drag a static image on to the screen then go to the Widget properties dock window, editting in the Image column and input something like "set:myImgset image:someImg". If the imageset is not in the resources location I specified, then when I'm going to save the layout file, CELayoutEditorII will NOT writing the image setting into XML file. I should put the images and imageset files into the resources location then CELayoutEditorII will display the image but a messy format which is different with displaying in game (I just put imageset and .tga image file into resources location without any additional scheme or looknfeel files) .
Edit:I just find the reason of displaying image in a wrong format: I use DX Texture Tool to convert a dds file to a tga file. When loaded the converted tga file in Editor, the image is up side down.
![Confused :?](./images/smilies/icon_confused.gif)
Edit:I find CEED just now
![Very Happy :D](./images/smilies/icon_biggrin.gif)