I'm running out of ideas... So I would like to actually show what I see. Because it's really strange.
At the moment, my code is using a RenderQueueListener and I'm hooked into the Overlay ID on renderQueueStarted().
This is what I expect (image taken with Ogre 1.6 and CEGUI 0.6.2):
This is what I get witout doing anything apart from showing the console:
And this is what it looks like after focusing the first button:
I also checked to see what happens if I hook into renderQueueEnded --> as expected, I cannot see anything at all.
Any ideas how this could happen?
Render overlay on top of cegui window
Moderators: CEGUI MVP, CEGUI Team
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Re: Render overlay on top of cegui window
Hi,
Reset the scissor test area?
CE.
Reset the scissor test area?
CE.
Useful Links: Forum Guidelines | Documentation | Tutorials | HOWTO | Videos | Donate to CEGUI | CEGUI Twitter
Re: Render overlay on top of cegui window
That was exactly the kind of answer I was hoping for by posting these pictures! I have (or rather had) no idea what the scissor test was, but I managed to solve the problem.
Thank you very much, I would have never, ever figured it out on my own!
As for the solution, I made a little hack:
I would suggest to add this to the OgreRenderer as I might not be the only one who still needs the RenderQueue listening.
Thank you very much, I would have never, ever figured it out on my own!
As for the solution, I made a little hack:
Code: Select all
void renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue)
{
if (id == Ogre::RENDER_QUEUE_OVERLAY && invocation.empty())
{
CEGUI::System::getSingleton().renderGUI();
Ogre::Root::getSingleton().getRenderSystem()->setScissorTest(false);
}
}
I would suggest to add this to the OgreRenderer as I might not be the only one who still needs the RenderQueue listening.
Who is online
Users browsing this forum: No registered users and 10 guests