can't compile OGRE Renderer
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can't compile OGRE Renderer
the compiler ( I used VC 7.1 ) pointed out these errors:
in OgreGUIRenderer\ogretexture.cpp line 78, the type of "Ogre::ResourcePtr" cannot be transfered to "Ogre::Texture *"
in OgreGUIRenderer\ogretexture.cpp line 127, have no such identification - "datachunk"
...many such error occured in all three cpps in OgreGUIRenderer
and I searched in ogre engine, and I do find no such type, struct or class named" datachunk " in its namespace.
I use WinCvs to download the source codes of CEGUI. Does that mean I didn't down the latest codes or the new version of OGRE delete the type of "datachunk"? and How does the error type transfering? Please Help me!!
in OgreGUIRenderer\ogretexture.cpp line 78, the type of "Ogre::ResourcePtr" cannot be transfered to "Ogre::Texture *"
in OgreGUIRenderer\ogretexture.cpp line 127, have no such identification - "datachunk"
...many such error occured in all three cpps in OgreGUIRenderer
and I searched in ogre engine, and I do find no such type, struct or class named" datachunk " in its namespace.
I use WinCvs to download the source codes of CEGUI. Does that mean I didn't down the latest codes or the new version of OGRE delete the type of "datachunk"? and How does the error type transfering? Please Help me!!
- CrazyEddie
- CEGUI Project Lead
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Re: can't compile OGRE Renderer
Currenly we are only compatible with the Ogre 'Hastur' (0.15.x) series of releases, and not the unstable CVS-HEAD. Once the major changes currently being made to Ogre are completed and things begin to settle down again, the GUI renderer for Ogre will be updated appropriately.
CE.
CE.
Re: can't compile OGRE Renderer
The changes in OGRE CVS-HEAD have pretty much stabilized and I'm getting ready to make the appropriate changes to CEGUI.
CE, since there's already a formal release of CEGUI do you mind if I commit the required changes to CVS HEAD?
CE, since there's already a formal release of CEGUI do you mind if I commit the required changes to CVS HEAD?
- CrazyEddie
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Re: can't compile OGRE Renderer
_mental_ wrote:
CE, since there's already a formal release of CEGUI do you mind if I commit the required changes to CVS HEAD?
No, that'll be fine; go ahead. I just request that you add a tag prior to the commit for those changes, so I can easily find the last version of the files prior to the changes
CE.
Re: can't compile OGRE Renderer
Hi guys!
I just finish doing this, and if you want I can provide a patch for you to review.
I just finish doing this, and if you want I can provide a patch for you to review.
May the Force be with you!
Re: can't compile OGRE Renderer
Ok that will save me some time. Post them to the tracker and I'll review.
thanks.
thanks.
- spannerman
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Re: can't compile OGRE Renderer
Spoke, Ive applied your patch and CEGUI compile fine, plus everything seems to be ok with my app thats using latest CEGUI and OGRE HEAD.
Cheers
Cheers
Re: can't compile OGRE Renderer
Ok this looks pretty good. I'll tag it and get it committed.
Re: can't compile OGRE Renderer
Source tagged as pre-OGRE-1_0 and committed. Thanks spoke!
- CrazyEddie
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Re: can't compile OGRE Renderer
Cheers _mental_ and Spoke
Re: can't compile OGRE Renderer
My question applies to the patch.. First off. good job
Though.. I think one more thing needs to be changed...
createTexture still takes Ogre:texture's.. should they not take TexturePtr's?
Though.. I think one more thing needs to be changed...
createTexture still takes Ogre:texture's.. should they not take TexturePtr's?
Re: can't compile OGRE Renderer
Yep you're right. I'll change that.
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