Im a programmer experienced in Java, started as C programmer and I have a few knowledge in C++ which I'm trying to improving making the thing that I most wanted my entire life , Game development. For more than a week I've been trying to enter in the world of Game dev experimenting a few different libraries. From time to time I change my mind cos of problems trying to setup, or compile or whatever, when you dont have a good documentation for beginners things get creepy and you quit. Anyway, as a beginner, my think of start the game was through the Start Menu, which is important and every game needs one, that brought me here. I saw the video on the main Page http://www.youtube.com/watch?v=iXsZh1owpBI of the example and I went crazy about the CEGUI library "I need to do this! ". After experience a few errors with SFML, Ogre and even CEGUI I decided that I really need help, read the forum, run researchs about errors wasn't enough to get my kick start and leave the zero mark (yeah, more than a week reading and reading and I still didnt get one line of running code).
Lets go the what matters:
I went here http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=3366 "Useful Links for New CEGUI Users" and I found the link http://www.cegui.org.uk/docs/current/rendering_tutorial.html "The Beginners Guide to Initialising CEGUI". As far as I understood this would lead me to a simple example of a screen to check if the SDK is running ok, and then my nightmare once again came up. I've download the CEGUI version 0.8.2. The SDK it self contain the resources, which I ran with the CMAKE compiling with MVS 11 (don't know why it only accepted the 11 since my version is actually 12) and I got this log:
Code: Select all
The system is: Windows - 6.1 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler:
Build flags:
Id flags:
The output was:
0
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: CompilerIdC, Configuration: Debug Win32 ------
1> CMakeCCompilerId.c
1> CompilerIdC.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\2.8.11.2\CompilerIdC\.\CompilerIdC.exe
1> CMAKE_C_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cl.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.exe"
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.vcxproj"
The C compiler identification is MSVC, found in "C:/Program Files (x86)/CEGUI SDK/CMakeFiles/2.8.11.2/CompilerIdC/CompilerIdC.exe"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler:
Build flags:
Id flags:
The output was:
0
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: CompilerIdCXX, Configuration: Debug Win32 ------
1> CMakeCXXCompilerId.cpp
1> CompilerIdCXX.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\2.8.11.2\CompilerIdCXX\.\CompilerIdCXX.exe
1> CMAKE_CXX_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cl.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.exe"
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.vcxproj"
The CXX compiler identification is MSVC, found in "C:/Program Files (x86)/CEGUI SDK/CMakeFiles/2.8.11.2/CompilerIdCXX/CompilerIdCXX.exe"
Determining if the C compiler works passed with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp
Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec3573907838
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: cmTryCompileExec3573907838, Configuration: Debug Win32 ------
1> Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1> cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec3573907838.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3573907838.pdb" /Gd /TC /analyze- /errorReport:prompt testCCompiler.c
1>
1> testCCompiler.c
1> cmTryCompileExec3573907838.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec3573907838.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Detecting C compiler ABI info compiled with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp
Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec654744472
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: cmTryCompileExec654744472, Configuration: Debug Win32 ------
1> Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1> cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec654744472.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec654744472.pdb" /Gd /TC /analyze- /errorReport:prompt "C:\Program Files (x86)\CMake 2.8\share\cmake-2.8\Modules\CMakeCCompilerABI.c"
1>
1> CMakeCCompilerABI.c
1> cmTryCompileExec654744472.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec654744472.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Determining if the CXX compiler works passed with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp
Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec711744807
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: cmTryCompileExec711744807, Configuration: Debug Win32 ------
1> Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1> cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /GR /Fo"cmTryCompileExec711744807.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec711744807.pdb" /Gd /TP /analyze- /errorReport:prompt testCXXCompiler.cxx
1>
1> testCXXCompiler.cxx
1> cmTryCompileExec711744807.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec711744807.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Detecting CXX compiler ABI info compiled with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp
Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec2821979813
Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: cmTryCompileExec2821979813, Configuration: Debug Win32 ------
1> Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1> cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /GR /Fo"cmTryCompileExec2821979813.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec2821979813.pdb" /Gd /TP /analyze- /errorReport:prompt "C:\Program Files (x86)\CMake 2.8\share\cmake-2.8\Modules\CMakeCXXCompilerABI.cpp"
1>
1> CMakeCXXCompilerABI.cpp
1> cmTryCompileExec2821979813.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec2821979813.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
The build succeeded as you can see, so until there I think everything is fine. The next step I made I wasn't sure if it was the correct, but I took the outup solution file from CMAKE and ran, which inside MVS I built and received the next log:
Code: Select all
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
1> Checking Build System
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/RendererModules/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/RendererModules/Null/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/XMLParserModules/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/STB/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/TGA/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/WindowRendererSets/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/WindowRendererSets/Core/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ScriptModules/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/CommonDialogs/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/datafiles/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: CEGUIBase-0, Configuration: Debug Win32 ------
2> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/CMakeLists.txt
2> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\CMakeFiles\generate.stamp is up-to-date.
2> Affector.cpp
2> Animation.cpp
2> AnimationInstance.cpp
2> AnimationManager.cpp
2> Animation_xmlHandler.cpp
2> Base.cpp
2> BasicImage.cpp
2> BasicRenderedStringParser.cpp
2> BidiVisualMapping.cpp
2> BoundSlot.cpp
2> CentredRenderedString.cpp
2> ChainedXMLHandler.cpp
2> Clipboard.cpp
2> Colour.cpp
2> ColourRect.cpp
2> CompositeResourceProvider.cpp
2> Config_xmlHandler.cpp
2> CoordConverter.cpp
2> DataContainer.cpp
2> DefaultLogger.cpp
2> Generating Code...
2> Compiling...
2> DefaultRenderedStringParser.cpp
2> DefaultResourceProvider.cpp
2> DynamicModule.cpp
2> Element.cpp
2> Event.cpp
2> EventArgs.cpp
2> EventSet.cpp
2> EventSignal.cpp
2> EventSignalSet.cpp
2> Exceptions.cpp
2> FactoryModule.cpp
2> FactoryRegisterer.cpp
2> Font.cpp
2> FontManager.cpp
2> Font_xmlHandler.cpp
2> FormattedRenderedString.cpp
2> GeometryBuffer.cpp
2> GlobalEventSet.cpp
2> GUIContext.cpp
2> GUILayout_xmlHandler.cpp
2> Generating Code...
2> Compiling...
2> Image.cpp
2> ImageCodec.cpp
2> ImageManager.cpp
2> JustifiedRenderedString.cpp
2> JustifiedRenderedStringWordWrapper.cpp
2> KeyFrame.cpp
2> LeftAlignedRenderedString.cpp
2> LinkedEvent.cpp
2> Logger.cpp
2> MouseCursor.cpp
2> NamedElement.cpp
2> NamedXMLResourceManager.cpp
2> PixmapFont.cpp
2> Property.cpp
2> PropertyHelper.cpp
2> PropertySet.cpp
2> Quaternion.cpp
2> Rect.cpp
2> RenderedString.cpp
2> RenderedStringComponent.cpp
2> Generating Code...
2> Compiling...
2> RenderedStringImageComponent.cpp
2> RenderedStringTextComponent.cpp
2> RenderedStringWidgetComponent.cpp
2> RenderEffectManager.cpp
2> RenderingSurface.cpp
2> RenderingWindow.cpp
2> RenderQueue.cpp
2> RenderTarget.cpp
2> RightAlignedRenderedString.cpp
2> Scheme.cpp
2> SchemeManager.cpp
2> Scheme_xmlHandler.cpp
2> ScriptModule.cpp
2> SimpleTimer.cpp
2> String.cpp
2> SubscriberSlot.cpp
2> System.cpp
2>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\src\System.cpp(105): warning C4003: not enough actual parameters for macro 'S_'
2>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\src\System.cpp(105): error C2063: 'CEGUI::System::d_defaultXMLParserName' : not a function
2> SystemKeys.cpp
2> TextUtils.cpp
2> Win32StringTranscoder.cpp
2> Generating Code...
2> Compiling...
2> Window.cpp
2> WindowFactory.cpp
2> WindowFactoryManager.cpp
2> WindowManager.cpp
2> WindowRenderer.cpp
2> WindowRendererManager.cpp
2> XMLAttributes.cpp
2> XMLParser.cpp
2> XMLSerializer.cpp
2> ButtonBase.cpp
2> ClippedContainer.cpp
2> Combobox.cpp
2> ComboDropList.cpp
2> DefaultWindow.cpp
2> DragContainer.cpp
2> Editbox.cpp
2> FrameWindow.cpp
2> GridLayoutContainer.cpp
2> GroupBox.cpp
2> HorizontalLayoutContainer.cpp
2> Generating Code...
2> Compiling...
2> ItemEntry.cpp
2> ItemListBase.cpp
2> ItemListbox.cpp
2> LayoutCell.cpp
2> LayoutContainer.cpp
2> Listbox.cpp
2> ListboxItem.cpp
2> ListboxTextItem.cpp
2> ListHeader.cpp
2> ListHeaderSegment.cpp
2> Menubar.cpp
2> MenuBase.cpp
2> MenuItem.cpp
2> MultiColumnList.cpp
2> MultiLineEditbox.cpp
2> PopupMenu.cpp
2> ProgressBar.cpp
2> PushButton.cpp
2> RadioButton.cpp
2> ScrollablePane.cpp
2> Generating Code...
2> Compiling...
2> Scrollbar.cpp
2> ScrolledContainer.cpp
2> ScrolledItemListBase.cpp
2> SequentialLayoutContainer.cpp
2> Slider.cpp
2> Spinner.cpp
2> TabButton.cpp
2> TabControl.cpp
2> Thumb.cpp
2> Titlebar.cpp
2> ToggleButton.cpp
2> Tooltip.cpp
2> Tree.cpp
2> TreeItem.cpp
2> VerticalLayoutContainer.cpp
2> ComponentBase.cpp
2> Dimensions.cpp
2> EventAction.cpp
2> EventLinkDefinition.cpp
2> FormattingSetting.cpp
2> Generating Code...
2> Compiling...
2> FrameComponent.cpp
2> ImageryComponent.cpp
2> ImagerySection.cpp
2> LayerSpecification.cpp
2> NamedArea.cpp
2> PropertyDefinitionBase.cpp
2> PropertyInitialiser.cpp
2> SectionSpecification.cpp
2> StateImagery.cpp
2> TextComponent.cpp
2> WidgetComponent.cpp
2> WidgetLookFeel.cpp
2> WidgetLookManager.cpp
2> Generating Code...
3>------ Build started: Project: CEGUICommonDialogs-0, Configuration: Debug Win32 ------
4>------ Build started: Project: CEGUICoreWindowRendererSet, Configuration: Debug Win32 ------
5>------ Build started: Project: CEGUINullRenderer-0, Configuration: Debug Win32 ------
6>------ Build started: Project: CEGUISTBImageCodec, Configuration: Debug Win32 ------
3> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/CommonDialogs/CMakeLists.txt
4> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/WindowRendererSets/Core/CMakeLists.txt
5> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/RendererModules/Null/CMakeLists.txt
3> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\CommonDialogs\CMakeFiles\generate.stamp is up-to-date.
4> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\WindowRendererSets\Core\CMakeFiles\generate.stamp is up-to-date.
5> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\RendererModules\Null\CMakeFiles\generate.stamp is up-to-date.
3> Module.cpp
6> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/ImageCodecModules/STB/CMakeLists.txt
4> Button.cpp
5> GeometryBuffer.cpp
6> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\ImageCodecModules\STB\CMakeFiles\generate.stamp is up-to-date.
6> ImageCodec.cpp
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
6> ImageCodecModule.cpp
5> Renderer.cpp
6> stb_image.cpp
6> Generating Code...
3> ColourPicker.cpp
6>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
7>------ Build started: Project: CEGUITGAImageCodec, Configuration: Debug Win32 ------
5> Texture.cpp
7> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/ImageCodecModules/TGA/CMakeLists.txt
7> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\ImageCodecModules\TGA\CMakeFiles\generate.stamp is up-to-date.
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
5> TextureTarget.cpp
3> Controls.cpp
5> Generating Code...
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
4> Default.cpp
7> ImageCodec.cpp
7> ImageCodecModule.cpp
4> Editbox.cpp
7> Generating Code...
5>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
3> Conversions.cpp
7>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
3> Types.cpp
4> FrameWindow.cpp
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
3> Generating Code...
3>LINK : fatal error LNK1104: cannot open file '..\..\..\lib\CEGUIBase-0_d.lib'
4> ItemEntry.cpp
4> ItemListbox.cpp
4> Listbox.cpp
4> ListHeader.cpp
4> ListHeaderSegment.cpp
4> Menubar.cpp
4> MenuItem.cpp
4> Module.cpp
4> MultiColumnList.cpp
4> MultiLineEditbox.cpp
4> PopupMenu.cpp
4> ProgressBar.cpp
4> ScrollablePane.cpp
4> Scrollbar.cpp
4> Slider.cpp
4> Static.cpp
4> Generating Code...
4> Compiling...
4> StaticImage.cpp
4> StaticText.cpp
4> TabButton.cpp
4> TabControl.cpp
4> Titlebar.cpp
4> ToggleButton.cpp
4> Tooltip.cpp
4> Tree.cpp
4> Generating Code...
4>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
8>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
8> Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/CMakeLists.txt
8> CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\CMakeFiles\generate.stamp is up-to-date.
8> Build all projects
========== Build: 2 succeeded, 6 failed, 0 up-to-date, 0 skipped ==========
So, 2 succeeded builds and 6 Failures. I think thats why I can't continue on my real problem which comes next:
Based on the above tutorial ( link here again: http://www.cegui.org.uk/docs/current/rendering_tutorial.html ) The sample I would need to do was based in a few lines of code:
Code: Select all
// Bootstrap CEGUI::System with an OgreRenderer object that uses the
// default Ogre rendering window as the default output surface, an Ogre based
// ResourceProvider, and an Ogre based ImageCodec.
CEGUI::OgreRenderer& myRenderer =
CEGUI::OgreRenderer::bootstrapSystem();
Even though when I tryed to setup the SDK on MVS, which means load the Library: CEGUIOgreRenderer-0 I couldnt even find.
In my CEGUI SDK folder should contain the built files from the MVS solution. Then I ask after all this explanation:
What I'm doing wrong? I really want to go futher on CEGUI. Thanks in advance.