Ident wrote:I dont know anything about these new Ogre changes at all.
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It isn't necessarily required but being able to render the GUI to multiple windows would be a nice feature.
What do you mean by that? Isnt that what CEGUI already does with RTT?
I don't actually know what CEGUI does but the simple Ogre Overlay and far too many other GUI libraries just put all their stuff on all the windows (or just the first),
which defeats the point of having multiple windows as people usually want different things on different windows.
What I am trying to say is that all the render targets (different windows) should be able to have different gui contents on them.
As in there being a main window with a HUD for a game and then another window having for example a textbox containing the log.
But if the renderer in CEGUI knows which contexts belong to which window then it is all fine.