As a result of this work, I have now got my game into a state where I can do some very snazzy animation stuff with CEGUI.
I rely heavily on CEED for my layout designs. (I <3 CEED! Everyone should make the effort to get it up and running on their dev system. Once you get it working it's AMAZING! It saves you countless hours of xml editing.)
And I find myself increasingly wishing it had an animation editor (with tracks for key-frames and things).
A visual widget-anim editor that will export the XML-Animation files that CEGUI can load.
(So that people can make very elaborate animations without having to hand-type thousands of lines of XML to make bespoke anims.)
So, rather than being a complaining bitch and nagging for it, I'm going to make it.
This thread is here to announce that I'm working on it, and also for people's suggestions on how they would like it to work, feature requests, etc...
The way I am currently setting it up, is to work much like Microsoft's XUI-Editor system that is used by many commercial game studios for XBox titles. As I am incredibly familiar with Microsoft's XUI system and I like the way it works. (It works in much the same way as a flash animation editor, and is a lot like CEED in many respects.)
As a side note, there are a whole bunch of PSP/PS2/PS3/Wii/DS games out there that are running UI's designed in Microsoft's XUI system, because I wrote a cross platform XUI-player a few years ago when I had to port a bunch of games to lots of different consoles. But *shhh* don't tell MS!
![Wink ;)](./images/smilies/icon_wink.gif)