Hi,
I've found a build error in the "default" branch Irrlicht renderer (which I'll fix). I remember that we have some kind of automatic builds to locate such errors. Perhaps it's possible to make these builds use all CEGUI deps so as to catch as many errors as possible?
Automatic build with all deps
Moderators: CEGUI MVP, CEGUI Team
Re: Automatic build with all deps
I tried to fix the Irrlicht renderer some time ago and I was not able to finish it since it needs a full rewrite of everything, because Ident rewrote the whole renderer interface(s) and some things more. Also, I was not able to make Irrlicht use our own shaders which resulted in nothing being drawn.
But give it a try, maybe I was only too stupid at that time.
But give it a try, maybe I was only too stupid at that time.
Re: Automatic build with all deps
Oh, so the Irrlicht renderer is not supposed to work at all then?
Re: Automatic build with all deps
I've now found also build errors in the Ogre renderer in the "default" branch. I think we do support Ogre, don't we?
Re: Automatic build with all deps
Default branch : Ogre is supported and should work except maybe for SVG rendering parts. In any case it definitely should build, what you encountered must be a bug that only appears on Unix systems, the people who fixed the Ogre Renderer were Windows users. I only did the Direct3D11 Renderer and the OpenGL Renderers, which should work on any platform.
Regarding Irrlicht in default, there is absolutely no support so far. Rewriting it will be quite some effort because, as lucebac said, the interfaces have changed completely in order to support more functionality now and in the future.
Regarding Irrlicht in default, there is absolutely no support so far. Rewriting it will be quite some effort because, as lucebac said, the interfaces have changed completely in order to support more functionality now and in the future.
CrazyEddie: "I don't like GUIs"
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