Hi,
I need some help building for Direcx11. Currently I can't build the lib and bin for Directx11.
When I try to build the CEGUIDirect3D11Renderer, I get an error that d3dx10 can't be included.
If I understand correctly these are headers for an older Directx version? Why do I need to have the older directx version to build for Directx11?
And how can I fix this? I wasn't able to find any solution.
Thanks for reading
Need helping building cegui for Directx11
Moderators: CEGUI MVP, CEGUI Team
-
- Just popping in
- Posts: 3
- Joined: Tue Sep 18, 2018 23:31
-
- Just popping in
- Posts: 3
- Joined: Tue Sep 18, 2018 23:31
Re: Need helping building cegui for Directx11
Cannot open include file: 'd3dx10.h': No such file or directory (compiling source file \CEGUI\cegui-0.8.7\cegui\src\RendererModules\Direct3D11\ViewportTarget.cpp)
Re: Need helping building cegui for Directx11
Yes! that should be fixed. I am on it.
CrazyEddie: "I don't like GUIs"
-
- Just popping in
- Posts: 3
- Joined: Tue Sep 18, 2018 23:31
Re: Need helping building cegui for Directx11
Oh thank you so much
Re: Need helping building cegui for Directx11
Unfortunately it is not trivial to replace this header as they deprecated the math libs we are using in that renderer in newer d3d versio. E.g. D3DXVECTOR3 and certain math functions. I am looking into replacing it with glm.
CrazyEddie: "I don't like GUIs"
Re: Need helping building cegui for Directx11
Turns out I already fixed that. On default branch (unreleased 1.0 version). You could get default branch instead of 0.8.7 but its less stable than v0-8.
Unfortunately, backporting the Renderer is not straight-forward.
Unfortunately, backporting the Renderer is not straight-forward.
CrazyEddie: "I don't like GUIs"
Who is online
Users browsing this forum: No registered users and 15 guests