Hello!
I'd like to know if anyone ported gwen skin to cegui 0.8.3! I'm searching for a serious user interface lookandfeel but I really can't find one compatible with cegui 0.8.3 aside from TaharezLook
And I'm actually searching for a skin with tree widget support. thanks!!!
0.8.3 profesional skins (gwen skin?)
Moderators: CEGUI MVP, CEGUI Team
Re: 0.8.3 profesional skins (gwen skin?)
Tree widget is pretty old and heavily in need of a rework regarding the underlying C++ code.
If you want a "serious" look i would choose WindowsLook. It is what I use for serious applications. You could probably adapt and existing Tree widget for that skin and add it to it, but it requires you to learn how Falagard XML works.
And sorry, I am not sure if anyone ported gwen skin.
If you want a "serious" look i would choose WindowsLook. It is what I use for serious applications. You could probably adapt and existing Tree widget for that skin and add it to it, but it requires you to learn how Falagard XML works.
And sorry, I am not sure if anyone ported gwen skin.
CrazyEddie: "I don't like GUIs"
-
- Just popping in
- Posts: 3
- Joined: Fri Feb 13, 2015 11:11
Re: 0.8.3 profesional skins (gwen skin?)
I know this is very old, but I post it here anyway because I have an update for anyone still interested in this:
I ported the GWEN Skin again and provide it here to you:
https://github.com/benelot/CEGUI-GWEN-Skin
Feel free to use it here and merge requests to the repository.
-------------------------------------
Changelog:
- Added GWEN/Label to support a commonly used widget.
I ported the GWEN Skin again and provide it here to you:
https://github.com/benelot/CEGUI-GWEN-Skin
Feel free to use it here and merge requests to the repository.
-------------------------------------
Changelog:
- Added GWEN/Label to support a commonly used widget.
Re: 0.8.3 profesional skins (gwen skin?)
That is very helpful thank you for the contribution
CrazyEddie: "I don't like GUIs"
Re: 0.8.3 profesional skins (gwen skin?)
maybe because i'm using v0.8.7
but in ceed i get this error when trying to add a ItemListbox allthough it is listed in the GWEN dropdown widget section ?
but in ceed i get this error when trying to add a ItemListbox allthough it is listed in the GWEN dropdown widget section ?
Code: Select all
Exception message: CEGUI::UnknownObjectException in function 'const class CEGUI::WidgetLookFeel &__thiscall CEGUI::WidgetLookManager::getWidgetLook(const class CEGUI::String &) const' (G:\Libraries\CEGUI\cegui\cegui\src\falagard\WidgetLookManager.cpp:153) : WidgetLook 'GWEN/ItemListbox' does not exist.
Traceback:
========================
File "G:\Libraries\CEGUI\ceed\ceed\editors\layout\undo.py", line 286, in redo
File "G:\Libraries\CEGUI\ceed\ceed\editors\layout\widgethelpers.py", line 372, in reconstruct
File "G:\Libraries\CEGUI\ceed\ceed\cegui\widgethelpers.py", line 766, in reconstruct
Versions:
========================
CEED revision: Can't execute "hg"
CEED version: 0.8.0
HW architecture: ('32bit', 'WindowsPE')
HW type: AMD64
HW processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
OS type: Windows
OS release: 8
OS version: 6.2.9200
OS Windows: ('8', '6.2.9200', '', u'Multiprocessor Free')
SW Python: 2.7.8 (default, Jun 30 2014, 16:03:49) [MSC v.1500 32 bit (Intel)]
SW PySide: 1.2.2
SW Qt: 4.8.5
SW PyCEGUI: 0.8.0
GL bindings version: 3.0.2
GL version: 4.6.0 NVIDIA 456.71
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 760/PCIe/SSE2
GL extensions:
- GL_AMD_multi_draw_indirect,
- GL_AMD_seamless_cubemap_per_texture,
- GL_ARB_arrays_of_arrays,
- GL_ARB_base_instance,
- GL_ARB_bindless_texture,
- GL_ARB_blend_func_extended,
- GL_ARB_buffer_storage,
- GL_ARB_clear_buffer_object,
- GL_ARB_clear_texture,
- GL_ARB_clip_control,
- GL_ARB_color_buffer_float,
- GL_ARB_compatibility,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_conservative_depth,
- GL_ARB_compute_shader,
- GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted,
- GL_ARB_copy_buffer,
- GL_ARB_copy_image,
- GL_ARB_cull_distance,
- GL_ARB_debug_output,
- GL_ARB_depth_buffer_float,
- GL_ARB_depth_clamp,
- GL_ARB_depth_texture,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend,
- GL_ARB_draw_indirect,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_instanced,
- GL_ARB_enhanced_layouts,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_compatibility,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_get_program_binary,
- GL_ARB_get_texture_sub_image,
- GL_ARB_gl_spirv,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex,
- GL_ARB_imaging,
- GL_ARB_indirect_parameters,
- GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range,
- GL_ARB_multi_bind,
- GL_ARB_multi_draw_indirect,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object,
- GL_ARB_point_parameters,
- GL_ARB_point_sprite,
- GL_ARB_polygon_offset_clamp,
- GL_ARB_program_interface_query,
- GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness,
- GL_ARB_sample_shading,
- GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map,
- GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_ballot,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_shader_image_load_store,
- GL_ARB_shader_image_size,
- GL_ARB_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod,
- GL_ARB_shading_language_100,
- GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include,
- GL_ARB_shading_language_packing,
- GL_ARB_shadow,
- GL_ARB_sparse_buffer,
- GL_ARB_sparse_texture,
- GL_ARB_spirv_extensions,
- GL_ARB_stencil_texturing,
- GL_ARB_sync,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_barrier,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_compression,
- GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_texture_float,
- GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle,
- GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8,
- GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle,
- GL_ARB_texture_view,
- GL_ARB_timer_query,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_viewport_array,
- GL_ARB_window_pos,
- GL_ATI_draw_buffers,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_S3_s3tc,
- GL_EXT_texture_env_add,
- GL_EXT_abgr,
- GL_EXT_bgra,
- GL_EXT_bindable_uniform,
- GL_EXT_blend_color,
- GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_compiled_vertex_array,
- GL_EXT_Cg_shader,
- GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXTX_framebuffer_mixed_formats,
- GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multiview_texture_multisample,
- GL_EXT_multiview_timer_query,
- GL_EXT_packed_depth_stencil,
- GL_EXT_packed_float,
- GL_EXT_packed_pixels,
- GL_EXT_pixel_buffer_object,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset_clamp,
- GL_EXT_provoking_vertex,
- GL_EXT_rescale_normal,
- GL_EXT_secondary_color,
- GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color,
- GL_EXT_shader_image_load_store,
- GL_EXT_shader_integer_mix,
- GL_EXT_shadow_funcs,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_texture3D,
- GL_EXT_texture_array,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_dxt1,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_edge_clamp,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_integer,
- GL_EXT_texture_lod,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_object,
- GL_EXT_texture_shadow_lod,
- GL_EXT_texture_shared_exponent,
- GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_R8,
- GL_EXT_texture_sRGB_decode,
- GL_EXT_texture_storage,
- GL_EXT_texture_swizzle,
- GL_EXT_timer_query,
- GL_EXT_transform_feedback2,
- GL_EXT_vertex_array,
- GL_EXT_vertex_array_bgra,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_window_rectangles,
- GL_EXT_import_sync_object,
- GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat,
- GL_KHR_context_flush_control,
- GL_KHR_debug,
- GL_EXT_memory_object,
- GL_EXT_memory_object_win32,
- GL_EXT_win32_keyed_mutex,
- GL_KHR_parallel_shader_compile,
- GL_KHR_no_error,
- GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness,
- GL_EXT_semaphore,
- GL_EXT_semaphore_win32,
- GL_KHR_shader_subgroup,
- GL_KTX_buffer_region,
- GL_NV_alpha_to_coverage_dither_control,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count,
- GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced,
- GL_NV_blend_square,
- GL_NV_command_list,
- GL_NV_compute_program5,
- GL_NV_conditional_render,
- GL_NV_copy_depth_to_color,
- GL_NV_copy_image,
- GL_NV_depth_buffer_float,
- GL_NV_depth_clamp,
- GL_NV_draw_texture,
- GL_NV_draw_vulkan_image,
- GL_NV_ES1_1_compatibility,
- GL_NV_ES3_1_compatibility,
- GL_NV_explicit_multisample,
- GL_NV_feature_query,
- GL_NV_fence,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_program,
- GL_NV_fragment_program_option,
- GL_NV_fragment_program2,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_geometry_shader4,
- GL_NV_gpu_program4,
- GL_NV_internalformat_sample_query,
- GL_NV_gpu_program4_1,
- GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended,
- GL_NV_gpu_program_fp64,
- GL_NV_gpu_shader5,
- GL_NV_half_float,
- GL_NV_light_max_exponent,
- GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2,
- GL_NV_path_rendering,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_primitive_restart,
- GL_NV_query_resource,
- GL_NV_query_resource_tag,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_shader_atomic_counters,
- GL_NV_shader_atomic_float,
- GL_NV_shader_buffer_load,
- GL_NV_shader_storage_buffer_object,
- GL_NV_shader_subgroup_partitioned,
- GL_NV_texgen_reflection,
- GL_NV_texture_barrier,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_multisample,
- GL_NV_texture_rectangle,
- GL_NV_texture_rectangle_compressed,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_transform_feedback,
- GL_NV_transform_feedback2,
- GL_NV_uniform_buffer_unified_memory,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NVX_conditional_render,
- GL_NVX_linked_gpu_multicast,
- GL_NV_gpu_multicast,
- GL_NVX_gpu_multicast2,
- GL_NVX_progress_fence,
- GL_NVX_gpu_memory_info,
- GL_NVX_multigpu_info,
- GL_NVX_nvenc_interop,
- GL_NV_shader_thread_group,
- GL_NV_shader_thread_shuffle,
- GL_KHR_blend_equation_advanced,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_SGIS_generate_mipmap,
- GL_SGIS_texture_lod,
- GL_SGIX_depth_texture,
- GL_SGIX_shadow,
- GL_SUN_slice_accum,
- GL_WIN_swap_hint,
- WGL_EXT_swap_control
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