Hey you crazy Eddie !!!
First of all, a huge RESPECT for your amazing GUI system !!
Now i have a little question :
Is there any build in possibility for an animated mouse cursor ??
The GUI system works fine, i can load different image set, i can see the mouse cursor, everything is fine.
But when I want to animate the mouse cursor, how can I do so?? Within Ogre it is possible to check the time after every FrameEnded() event and change the images. But that's a lazy and slow way to create an animation.
I hope you can help me,
C YA - Nekro
Animated mouse cursor
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- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
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Animated mouse cursor
Hey you crazy Eddie !!!

First of all, a huge RESPECT for your amazing GUI system !!
Thanks

Now i have a little question :
Is there any build in possibility for an animated mouse cursor ??
The GUI system works fine, i can load different image set, i can see the mouse cursor, everything is fine.
But when I want to animate the mouse cursor, how can I do so?? Within Ogre it is possible to check the time after every FrameEnded() event and change the images. But that's a lazy and slow way to create an animation.
Full animation support is slated to be added for the beta-2 release (hopefully). Until then you are, unfortunately, stuck with the lazy and slow way that you described

Patience...

- Nekronomekron
- Just popping in
- Posts: 5
- Joined: Wed Jan 12, 2005 12:06
Animated mouse cursor
Thx !!!
And keep on doing so well !!
*waiting for Beta2
*
C YA - Nekro
And keep on doing so well !!
*waiting for Beta2

C YA - Nekro
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