Animated mouse cursor

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Nekronomekron
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Just popping in
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Joined: Wed Jan 12, 2005 12:06

Animated mouse cursor

Postby Nekronomekron » Fri Sep 10, 2004 11:54

Hey you crazy Eddie !!!

First of all, a huge RESPECT for your amazing GUI system !!

Now i have a little question :
Is there any build in possibility for an animated mouse cursor ??
The GUI system works fine, i can load different image set, i can see the mouse cursor, everything is fine.
But when I want to animate the mouse cursor, how can I do so?? Within Ogre it is possible to check the time after every FrameEnded() event and change the images. But that's a lazy and slow way to create an animation.

I hope you can help me,

C YA - Nekro

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CrazyEddie
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Animated mouse cursor

Postby CrazyEddie » Fri Sep 10, 2004 12:37

Hey you crazy Eddie !!!

:shock:

First of all, a huge RESPECT for your amazing GUI system !!

Thanks :D

Now i have a little question :
Is there any build in possibility for an animated mouse cursor ??
The GUI system works fine, i can load different image set, i can see the mouse cursor, everything is fine.
But when I want to animate the mouse cursor, how can I do so?? Within Ogre it is possible to check the time after every FrameEnded() event and change the images. But that's a lazy and slow way to create an animation.

Full animation support is slated to be added for the beta-2 release (hopefully). Until then you are, unfortunately, stuck with the lazy and slow way that you described ;) Beta-2 will be out after Beta-1, which should be done by the end of this month. Though having said that a lot of the Beta-2 features will be available before Beta-2 actually gets released.

Patience... :)

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Nekronomekron
Just popping in
Just popping in
Posts: 5
Joined: Wed Jan 12, 2005 12:06

Animated mouse cursor

Postby Nekronomekron » Mon Sep 13, 2004 11:11

Thx !!!

And keep on doing so well !!

*waiting for Beta2 :-)*

C YA - Nekro


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