Hi,
if I set a rather long Tooltip text for a Window then the width of the Tooltip will increase accordingly - in the worst case larger than the screen width. Even if the Tooltip fits the screen this could look quite ugly.
Is there a possibility to do automatic Text wrapping inside Tooltips ? The problem is of course, that the width of the tooltip is calculated automatically. I am thinking of some sort of maximal width for the tooltip and if the calculated width exceeds this, the text will be wrapped instead.
The reason why I dont want to insert newlines into the text is, that it should be translated via gettext. Having newlines in such strings is a bad thing.
Thanks in advance for any help.
text wrapping in Tooltips
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- Not too shy to talk
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- CrazyEddie
- CEGUI Project Lead
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Hi,
I think we'll have to mark this up as a short-coming of the current implementation. As you say, the auto-sizing is what causes the quandary. What you could try (and this is totally off the top of my head, never tried it) is setting a max size for the tooltip and use one of the word-wrapped text formattings in the looknfeel and see if you get any joy (you may end up with height issues instead!).
Let us know if you do try that, and how it goes. If it's a bust, I'll raise it as a semi-bug / enhancement request.
CE.
I think we'll have to mark this up as a short-coming of the current implementation. As you say, the auto-sizing is what causes the quandary. What you could try (and this is totally off the top of my head, never tried it) is setting a max size for the tooltip and use one of the word-wrapped text formattings in the looknfeel and see if you get any joy (you may end up with height issues instead!).
Let us know if you do try that, and how it goes. If it's a bust, I'll raise it as a semi-bug / enhancement request.
CE.
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- Not too shy to talk
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- Joined: Sat Mar 08, 2008 17:25
You were absolutely right, I've changed in Code:
and in the .looknfeel:
... and ended up with neatly wrapped text in a Tooltip window that is to small to display the entire text
The implementation needed is:
- check the width without wrapping
- if smaller than maxwidth: set width and height accordingly
- if bigger than maxwidth: set the width to maxwidth and recalculate height
I guess next step would be deriving CEGUI::Tooltip and rewrite getTextSize_impl() ? But i am not sure I want to do this now
Code: Select all
CEGUI::Tooltip* ttip = CEGUI::System::getSingleton().getDefaultTooltip();
ttip->setMaxSize(CEGUI::UVector2(cegui_reldim(0.4), cegui_reldim(1.0)));
and in the .looknfeel:
Code: Select all
<HorzFormat type="WordWrapCentreAligned" />
... and ended up with neatly wrapped text in a Tooltip window that is to small to display the entire text
The implementation needed is:
- check the width without wrapping
- if smaller than maxwidth: set width and height accordingly
- if bigger than maxwidth: set the width to maxwidth and recalculate height
I guess next step would be deriving CEGUI::Tooltip and rewrite getTextSize_impl() ? But i am not sure I want to do this now
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- Not too shy to talk
- Posts: 33
- Joined: Sat Mar 08, 2008 17:25
got it working
Here is the code:
tooltip.h
tooltip.cpp
some CEGUI setup code
Any further recommendations ? I see that there could be a small memory leak because I never delete the TextWrapTooltipFactory object. But the rest looks fine to me.
Here is the code:
tooltip.h
Code: Select all
#include "CEGUI.h"
class TextWrapTooltip : public CEGUI::Tooltip
{
public:
TextWrapTooltip(const CEGUI::String &type, const CEGUI::String &name);
virtual CEGUI::Size getTextSize_impl() const;
};
class TextWrapTooltipFactory : public CEGUI::WindowFactory
{
public:
TextWrapTooltipFactory();
virtual CEGUI::Window * createWindow (const CEGUI::String &name)
{
return new TextWrapTooltip(d_type,name);
}
virtual void destroyWindow (CEGUI::Window *window)
{
delete window;
}
};
tooltip.cpp
Code: Select all
TextWrapTooltip::TextWrapTooltip(const CEGUI::String &type, const CEGUI::String &name)
: CEGUI::Tooltip(type,name)
{
}
CEGUI::Size TextWrapTooltip::getTextSize_impl() const
{
CEGUI::Font* fnt = getFont();
if (fnt)
{
CEGUI::Rect area(CEGUI::System::getSingleton().getRenderer()->getRect());
// get required size of the tool tip according to the text extents.
float width = PixelAligned(fnt->getFormattedTextExtent(d_text, area, CEGUI::LeftAligned));
CEGUI::Vector2 maxsize = getMaxSize().asAbsolute(area.getSize());
// check that size does not exceed max size
if (width > maxsize.d_x)
{
width = maxsize.d_x;
}
area.setWidth(width);
float height = PixelAligned(fnt->getFormattedLineCount(d_text, area, CEGUI::WordWrapLeftAligned) * fnt->getLineSpacing());
return CEGUI::Size(width, height);
}
else
{
return CEGUI::Size(0,0);
}
return CEGUI::Tooltip::getTextSize_impl();
}
TextWrapTooltipFactory::TextWrapTooltipFactory()
: CEGUI::WindowFactory::WindowFactory("TextWrapTooltip")
{
}
some CEGUI setup code
Code: Select all
CEGUI::WindowFactoryManager::getSingleton().addFactory( new TextWrapTooltipFactory );
CEGUI::WindowFactoryManager::getSingleton().addFalagardWindowMapping ("TextWrapTooltip", "CEGUI/Tooltip", "TaharezLook/Tooltip","Falagard/Tooltip");
CEGUI::System::getSingleton().setDefaultTooltip( (CEGUI::utf8*)"TextWrapTooltip" );
Any further recommendations ? I see that there could be a small memory leak because I never delete the TextWrapTooltipFactory object. But the rest looks fine to me.
- CrazyEddie
- CEGUI Project Lead
- Posts: 6760
- Joined: Wed Jan 12, 2005 12:06
- Location: England
- Contact:
Hi again,
It's cool to see that you have it working I think everything looks fine from a cursory look, at least nothing gave me that "ugh! that's horrible" feeling
With regards to the memory leak, if you have CEGUI 0.6.2 or better, you can have CEGUI create - and later destroy - the factory instance for you by using the templatised version of addFactory, like this:
CE.
It's cool to see that you have it working I think everything looks fine from a cursory look, at least nothing gave me that "ugh! that's horrible" feeling
With regards to the memory leak, if you have CEGUI 0.6.2 or better, you can have CEGUI create - and later destroy - the factory instance for you by using the templatised version of addFactory, like this:
Code: Select all
CEGUI::WindowFactoryManager::getSingleton().addFactory<TextWrapTooltipFactory>();
CE.
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