Hi
i have big opengl application that is compiled all of it in Multi-threaded Debug DLL (/MDd) mode in windows
now i notice that CEGUI is compiled as Multi-threaded Debug (/MTd) . when i static link CEGUI with my application
i get the famous linking error's
msvcprtd.lib(MSVCP90D.dll) : error LNK2005:
LINK : warning LNK4098: defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
LIBCMTD.lib(crt0.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
is there any other way to fix this other then compile the lib?
How hard is to compile the source to Multi-threaded Debug DL
Moderators: CEGUI MVP, CEGUI Team
Re: How hard is to compile the source to Multi-threaded Debu
The short answer is no AFAIK.
The good news is that most people serious about any sort of development compile their libs anyway. It shouldn't be that hard.
The good news is that most people serious about any sort of development compile their libs anyway. It shouldn't be that hard.
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