The call stack is:
Code: Select all
atioglxx.dll!05363af7() Unknown
> CEGUIOpenGL3Renderer_d.dll!CEGUI::OpenGL3FBOTextureTarget::clear() Line 114 C++
CEGUIOpenGL3Renderer_d.dll!CEGUI::OpenGL3FBOTextureTarget::resizeRenderTexture() Line 179 C++
CEGUIOpenGL3Renderer_d.dll!CEGUI::OpenGL3FBOTextureTarget::declareRenderSize(const CEGUI::Size<float> & sz) Line 73 C++
CEGUIBase_d.dll!CEGUI::RenderingWindow::setSize(const CEGUI::Size<float> & size) Line 104 C++
CEGUIBase_d.dll!CEGUI::Window::allocateRenderingWindow() Line 3259 C++
CEGUIBase_d.dll!CEGUI::Window::setUsingAutoRenderingSurface(bool setting) Line 3218 C++
CEGUIBase_d.dll!CEGUI::TplWindowProperty<CEGUI::Window,bool>::setNative_impl(CEGUI::PropertyReceiver * receiver, const bool value) Line 62 C++
CEGUIBase_d.dll!CEGUI::TypedProperty<bool>::setNative(CEGUI::PropertyReceiver * receiver, const bool value) Line 84 C++
CEGUIBase_d.dll!CEGUI::TypedProperty<bool>::set(CEGUI::PropertyReceiver * receiver, const CEGUI::String & value) Line 73 C++
CEGUIBase_d.dll!CEGUI::PropertySet::setProperty(const CEGUI::String & name, const CEGUI::String & value) Line 142 C++
CEGUIBase_d.dll!CEGUI::PropertyInitialiser::apply(CEGUI::PropertySet & target) Line 45 C++
CEGUIBase_d.dll!CEGUI::WidgetLookFeel::initialiseWidget(CEGUI::Window & widget) Line 275 C++
CEGUIBase_d.dll!CEGUI::Window::setLookNFeel(const CEGUI::String & look) Line 1903 C++
CEGUIBase_d.dll!CEGUI::WindowManager::createWindow(const CEGUI::String & type, const CEGUI::String & name) Line 124 C++
CEGUIBase_d.dll!CEGUI::GUILayout_xmlHandler::elementWindowStart(const CEGUI::XMLAttributes & attributes) Line 221 C++
CEGUIBase_d.dll!CEGUI::GUILayout_xmlHandler::elementStart(const CEGUI::String & element, const CEGUI::XMLAttributes & attributes) Line 74 C++
CEGUIExpatParser_d.dll!CEGUI::ExpatParser::startElement(void * data, const char * element, const char * * attr) Line 96 C++
CEGUIExpatParser_d.dll!_XML_GetFeatureList() Unknown
CEGUIExpatParser_d.dll!_XML_GetFeatureList() Unknown
CEGUIExpatParser_d.dll!_XML_GetFeatureList() Unknown
CEGUIExpatParser_d.dll!_XML_GetFeatureList() Unknown
CEGUIExpatParser_d.dll!_XML_GetFeatureList() Unknown
CEGUIExpatParser_d.dll!_XML_ParseBuffer() Unknown
CEGUIExpatParser_d.dll!_XML_Parse() Unknown
CEGUIExpatParser_d.dll!CEGUI::ExpatParser::parseXML(CEGUI::XMLHandler & handler, const CEGUI::RawDataContainer & source, const CEGUI::String & __formal) Line 65 C++
CEGUIBase_d.dll!CEGUI::XMLParser::parseXMLFile(CEGUI::XMLHandler & handler, const CEGUI::String & filename, const CEGUI::String & schemaName, const CEGUI::String & resourceGroup) Line 66 C++
CEGUIBase_d.dll!CEGUI::WindowManager::loadLayoutFromFile(const CEGUI::String & filename, const CEGUI::String & resourceGroup, bool (CEGUI::Window *, CEGUI::String &, CEGUI::String &, void *) * callback, void * userdata) Line 290 C++
CEGUISampleFramework_d.exe!SamplesFramework::initialiseSampleBrowserLayout() Line 462 C++
CEGUISampleFramework_d.exe!SamplesFramework::updateInitialisationStep() Line 503 C++
CEGUISampleFramework_d.exe!SamplesFramework::update(float passedTime) Line 297 C++
CEGUISampleFramework_d.exe!CEGuiBaseApplication::renderSingleFrame(const float elapsed) Line 91 C++
CEGUISampleFramework_d.exe!CEGuiGLFWSharedBase::drawFrame() Line 127 C++
CEGUISampleFramework_d.exe!CEGuiGLFWSharedBase::run() Line 96 C++
CEGUISampleFramework_d.exe!CEGuiBaseApplication::execute(SamplesFrameworkBase * sampleApp) Line 160 C++
CEGUISampleFramework_d.exe!SamplesFrameworkBase::runApplication() Line 273 C++
CEGUISampleFramework_d.exe!SamplesFrameworkBase::run() Line 130 C++
CEGUISampleFramework_d.exe!main(int __formal, char * * __formal) Line 62 C++
CEGUISampleFramework_d.exe!__tmainCRTStartup() Line 536 C
CEGUISampleFramework_d.exe!mainCRTStartup() Line 377 C
The crash occurs in this call:
Code: Select all
glClear(GL_COLOR_BUFFER_BIT);
The sample_framework app also crashes on OS X with the OpenGL render modules though I didn't have a debugger attached to see the call stack.