Difference between revisions of "Writing CEGUI scripts"
(→Load a layout: Changed loadLayout() to loadWindowLayout()) |
m (Bot: Automated text replacement (-\[\[(.*?)\|.*?\]\] +\1)) |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{VersionBadge|0.4}} | |
+ | The code on this page is Lua script using the CEGUILua bindings available in CEGUI 0.4. | ||
The code snippets might not be specifically useful, but they should show off some of the posibilities with CEGUI and Lua used together. And give an idea of how to write these scripts. | The code snippets might not be specifically useful, but they should show off some of the posibilities with CEGUI and Lua used together. And give an idea of how to write these scripts. | ||
Off we go :) | Off we go :) | ||
− | --[[User: | + | --[[User:Lindquist]] 20:56, 9 Jun 2005 (BST) |
Line 33: | Line 34: | ||
-- set its size and position | -- set its size and position | ||
− | local sz = CEGUI.Size | + | local sz = CEGUI.Size(0.5,0.5) |
− | local pos = CEGUI.Point | + | local pos = CEGUI.Point(0.2,0.1) |
fw:setSize(sz) | fw:setSize(sz) | ||
fw:setPosition(pos) | fw:setPosition(pos) | ||
Line 49: | Line 50: | ||
end | end | ||
Creates a GUISheet and attaches it to the System. Then creates a FrameWindow, sets its size and position. Disables the sizing feature and subscribes a scripted event handler to destroy the window when the close button is clicked. | Creates a GUISheet and attaches it to the System. Then creates a FrameWindow, sets its size and position. Disables the sizing feature and subscribes a scripted event handler to destroy the window when the close button is clicked. | ||
+ | |||
+ | |||
+ | == Alternative casting == | ||
+ | -- the CloseClicked event handler | ||
+ | function fwCloseClicked(eventArgs) | ||
+ | local we = tolua.cast(eventArgs,"CEGUI::WindowEventArgs") | ||
+ | CEGUI.WindowManager:getSingleton():destroyWindow(we.window) -- destroy the frame window | ||
+ | end | ||
+ | A modified close button click handler (from the previous snippet) showing an alternative way to cast EventArgs to WindowEventArgs | ||
Line 55: | Line 65: | ||
CEGUI.System:getSingleton():getGUISheet():addChildWindow(w) | CEGUI.System:getSingleton():getGUISheet():addChildWindow(w) | ||
Loads a XML layout and adds the returned window to the active GUISheet. | Loads a XML layout and adds the returned window to the active GUISheet. | ||
+ | |||
+ | |||
+ | == Menubar with popup == | ||
+ | -- we'll be using the window manager quite alot | ||
+ | local wmgr = CEGUI.WindowManager:getSingleton() | ||
+ | |||
+ | -- do the menubar | ||
+ | local bar = wmgr:createWindow("WindowsLook/Menubar","the_menu_bar") | ||
+ | bar:setSize(CEGUI.Size(1,0.1)) | ||
+ | CEGUI.System:getSingleton():getGUISheet():addChildWindow(bar) | ||
+ | |||
+ | -- add a menuitem to the bar | ||
+ | local item = wmgr:createWindow("WindowsLook/MenubarItem","the_menu_bar_item") | ||
+ | item:setText("Bar item") | ||
+ | bar:addChildWindow(item) | ||
+ | |||
+ | -- add a popupmenu to the bar's menuitem | ||
+ | local pop = wmgr:createWindow("WindowsLook/PopupMenu","the_popup_menu") | ||
+ | item:addChildWindow(pop) | ||
+ | |||
+ | -- add a few menuitems to the popup | ||
+ | item = wmgr:createWindow("WindowsLook/PopupMenuItem","the_popup_menu_item_1") | ||
+ | item:setText("Popup item 1") | ||
+ | pop:addChildWindow(item) | ||
+ | |||
+ | item = wmgr:createWindow("WindowsLook/PopupMenuItem","the_popup_menu_item_2") | ||
+ | item:setText("Popup item 2") | ||
+ | pop:addChildWindow(item) | ||
+ | Creates a simple menubar and adds a popupmenu with two items to it. | ||
+ | |||
+ | [[Category:HowTo]] |
Latest revision as of 23:53, 3 March 2011
Written for CEGUI 0.4
Works with versions 0.4.x (obsolete)
The code on this page is Lua script using the CEGUILua bindings available in CEGUI 0.4. The code snippets might not be specifically useful, but they should show off some of the posibilities with CEGUI and Lua used together. And give an idea of how to write these scripts.
Off we go :)
--User:Lindquist 20:56, 9 Jun 2005 (BST)
Contents
Change logging level
local logger = CEGUI.Logger:getSingleton() -- get the logger local lvl = logger:getLoggingLevel() -- get logging level if lvl < CEGUI.Insane then -- if logging level is less than insane logger:setLoggingLevel(lvl+1) -- then increase it end
Bumps up the logging level a notch unless we're already at Insane.
Load a scheme
CEGUI.SchemeManager:getSingleton():loadScheme("../datafiles/schemes/TaharezLook.scheme")
Loads the TaharezLook scheme.
Simple Interface
-- create the GUI sheet local sheet = CEGUI.WindowManager:getSingleton():createWindow("DefaultGUISheet","root"); CEGUI.System:getSingleton():setGUISheet(sheet) -- and attach it to the system -- create a FrameWindow local fw = CEGUI.WindowManager:getSingleton():createWindow("TaharezLook/FrameWindow","framewnd"); -- add it to the sheet sheet:addChildWindow(fw) -- set its size and position local sz = CEGUI.Size(0.5,0.5) local pos = CEGUI.Point(0.2,0.1) fw:setSize(sz) fw:setPosition(pos) -- disable user sizing fw:setProperty("SizingEnabled","False") -- make the close button work fw:subscribeEvent("CloseClicked","fwCloseClicked") -- the CloseClicked event handler function fwCloseClicked(eventArgs) local we = CEGUI.toWindowEventArgs(eventArgs) CEGUI.WindowManager:getSingleton():destroyWindow(we.window) -- destroy the frame window end
Creates a GUISheet and attaches it to the System. Then creates a FrameWindow, sets its size and position. Disables the sizing feature and subscribes a scripted event handler to destroy the window when the close button is clicked.
Alternative casting
-- the CloseClicked event handler function fwCloseClicked(eventArgs) local we = tolua.cast(eventArgs,"CEGUI::WindowEventArgs") CEGUI.WindowManager:getSingleton():destroyWindow(we.window) -- destroy the frame window end
A modified close button click handler (from the previous snippet) showing an alternative way to cast EventArgs to WindowEventArgs
Load a layout
local w = CEGUI.WindowManager:getSingleton():loadWindowLayout("../datafiles/layouts/test.layout") CEGUI.System:getSingleton():getGUISheet():addChildWindow(w)
Loads a XML layout and adds the returned window to the active GUISheet.
Menubar with popup
-- we'll be using the window manager quite alot local wmgr = CEGUI.WindowManager:getSingleton() -- do the menubar local bar = wmgr:createWindow("WindowsLook/Menubar","the_menu_bar") bar:setSize(CEGUI.Size(1,0.1)) CEGUI.System:getSingleton():getGUISheet():addChildWindow(bar) -- add a menuitem to the bar local item = wmgr:createWindow("WindowsLook/MenubarItem","the_menu_bar_item") item:setText("Bar item") bar:addChildWindow(item) -- add a popupmenu to the bar's menuitem local pop = wmgr:createWindow("WindowsLook/PopupMenu","the_popup_menu") item:addChildWindow(pop) -- add a few menuitems to the popup item = wmgr:createWindow("WindowsLook/PopupMenuItem","the_popup_menu_item_1") item:setText("Popup item 1") pop:addChildWindow(item) item = wmgr:createWindow("WindowsLook/PopupMenuItem","the_popup_menu_item_2") item:setText("Popup item 2") pop:addChildWindow(item)
Creates a simple menubar and adds a popupmenu with two items to it.