Difference between revisions of "User:Crond/sandbox/openglExample"
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
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# Import: PyOpenGL | # Import: PyOpenGL |
Revision as of 22:15, 29 May 2011
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Requires at least version
0.7.5
Contents
Introduction
This presents a minimal PyCEGUI application, using OpenGL as the renderer. The goal is to familiarize the reader with the basics of how to get PyCEGUI up and running, and to provide a few pointers along the way.
Requirements
- Python 2.6 (untested on Python 3.+)
- PyCEGUI
- PyOpenGL (GLU and GLUT, as well)
Notes
This example assumes you have the CEGUI resources located in the same directory as the script; change `PATH_RESOURCES` if they are elsewhere.
Source
#!/usr/bin/env python # # # example.py # Import: std import sys, os # Import: PyOpenGL from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # Import: PyCEGUI import PyCEGUI from PyCEGUIOpenGLRenderer import OpenGLRenderer as Renderer # Constants PATH_RESOURCES = './' # Application class Application(object): # Constructor def __init__(self): super(Application, self).__init__() self.lastFrameTime = 0 self.updateFPS = 0 return # Initialize: OpenGL # - A full list of values for `glutInitDisplayMode` can be found in the GLUT # documentation. def initializeOpenGL(self): glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) glutInitWindowSize(1024, 768) glutInitWindowPosition(-1, -1) # Let the windowing system figure it out glutCreateWindow("Crazy Eddie's GUI Mk-2 - glut Base Application") glutSetCursor(GLUT_CURSOR_NONE) return # Initialize: Handlers # - Setup the methods which will be called when events happen. def initializeHandlers(self): glutDisplayFunc(self.handlerDisplay) glutReshapeFunc(self.handlerResize) glutMouseFunc(self.handlerMouse) glutMotionFunc(self.handlerMouseMotion) glutPassiveMotionFunc(self.handlerMouseMotion) return # Initialize: PyCEGUI # - Store some components; saves a lot of typing. def initializePyCEGUI(self): Renderer.bootstrapSystem() self.sys = PyCEGUI.System.getSingleton() self.rp = self.sys.getResourceProvider() self.scheme = PyCEGUI.SchemeManager.getSingleton() self.wm = PyCEGUI.WindowManager.getSingleton() return # Initialize: Defaults # - Resource locations. def initializeDefaults(self): self.rp.setResourceGroupDirectory('schemes', os.path.join(PATH_RESOURCES, './datafiles/schemes')) self.rp.setResourceGroupDirectory('imagesets', os.path.join(PATH_RESOURCES, './datafiles/imagesets')) self.rp.setResourceGroupDirectory('fonts', os.path.join(PATH_RESOURCES, './datafiles/fonts')) self.rp.setResourceGroupDirectory('layouts', os.path.join(PATH_RESOURCES, './datafiles/layouts')) self.rp.setResourceGroupDirectory('looknfeels', os.path.join(PATH_RESOURCES, './datafiles/looknfeel')) self.rp.setResourceGroupDirectory('schemas', os.path.join(PATH_RESOURCES, './datafiles/xml_schemas')) PyCEGUI.Imageset.setDefaultResourceGroup('imagesets') PyCEGUI.Font.setDefaultResourceGroup('fonts') PyCEGUI.Scheme.setDefaultResourceGroup('schemes') PyCEGUI.WidgetLookManager.setDefaultResourceGroup('looknfeels') PyCEGUI.WindowManager.setDefaultResourceGroup('layouts') parser = self.sys.getXMLParser() if parser.isPropertyPresent('SchemaDefaultResourceGroup'): parser.setProperty('SchemaDefaultResourceGroup', 'schemas') return # Initialize: GUI # - This is where we are actually setting up the windows we will see. def initializeGUI(self): self.scheme.create('VanillaSkin.scheme') self.scheme.create('TaharezLook.scheme') # GUISheet self.rootWindow = self.wm.loadWindowLayout('VanillaWindows.layout') self.sys.setGUISheet(self.rootWindow) # Cursor self.sys.setDefaultMouseCursor('Vanilla-Images', 'MouseArrow') # An extra window w = self.wm.createWindow('TaharezLook/FrameWindow', 'Demo window') self.rootWindow.addChildWindow(w) return # Initialize def Initialize(self): self.initializeOpenGL() self.initializeHandlers() self.initializePyCEGUI() self.initializeDefaults() self.initializeGUI() return # Handler: Display def handlerDisplay(self): # Injecting the time allows CEGUI to know how much time has passed, and # use that to coordinate certain activities - fading, animation, tooltips, # etc. now = glutGet(GLUT_ELAPSED_TIME) elapsed = (now - self.lastFrameTime) / 1000.0 self.lastFrameTime = now self.updateFPS = self.updateFPS - elapsed self.sys.injectTimePulse(elapsed) # Actual rendering # - `renderGUI` updates CEGUI's picture of the GUI. # - `glutPostRedisplay` is what actually marks the window as needing to # be redrawn by OpenGL. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) self.sys.renderGUI() glutPostRedisplay() glutSwapBuffers() return # Handler: Resize # - `glViewport` modifies the OpenGL viewport to whatever the window size is. def handlerResize(self, width, height): glViewport(0, 0, width, height) self.sys.notifyDisplaySizeChanged(PyCEGUI.Size(width, height)) return # Handler: Mouse buttons def handlerMouse(self, button, state, x, y): if button == GLUT_LEFT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.LeftButton) else: self.sys.injectMouseButtonDown(PyCEGUI.LeftButton) elif button == GLUT_RIGHT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.RightButton) else: self.sys.injectMouseButtonDown(PyCEGUI.RightButton) return # Handler: Mouse motion def handlerMouseMotion(self, x, y): self.sys.injectMousePosition(x, y) return # Run def Run(self): self.lastFrameTime = glutGet(GLUT_ELAPSED_TIME) glutMainLoop() return # Main def main(): app = Application() app.Initialize() app.Run() return 0 # Guard if __name__ == '__main__': sys.exit(main())