Difference between revisions of "Features"

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CEGUI's main features are:
 
CEGUI's main features are:
  
*Multi-platform compiling and running. Windows, Linux and Mac OS projects/solutions are available;
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*Mature codebase, CEGUI has been around since 2003!
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*Multi-platform support - Windows, Linux and Mac OS projects/solutions are available;
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*Support for both 32bit and 64bit architectures
 
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;
 
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;
*UNICODE support (check the Fonts sample);
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*UNICODE support - utf8 and utf32 (check the Fonts sample);
*Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team);
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*Renderers for OpenGL, DirectX 9, DirectX 10, DirectX 11, Irrlicht, Ogre3D, Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team), DirectFB (experimental). A null renderer is provided as well.;
 
*Clear interface in case you want to write your own renderer;
 
*Clear interface in case you want to write your own renderer;
*Several tools, including a Layout- and ImageSet editor;
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*Several tools, including a Layout- and Imageset editors;
 
*Many wiki pages and usefull sample projects;
 
*Many wiki pages and usefull sample projects;
 
*Commercial products have been developed with CEGUI already. Check the [[Projects_Using_CEGUI|Products using CEGUI]].
 
*Commercial products have been developed with CEGUI already. Check the [[Projects_Using_CEGUI|Products using CEGUI]].

Revision as of 15:02, 9 October 2010

CEGUI's main features are:

  • Mature codebase, CEGUI has been around since 2003!
  • Multi-platform support - Windows, Linux and Mac OS projects/solutions are available;
  • Support for both 32bit and 64bit architectures
  • Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;
  • UNICODE support - utf8 and utf32 (check the Fonts sample);
  • Renderers for OpenGL, DirectX 9, DirectX 10, DirectX 11, Irrlicht, Ogre3D, Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team), DirectFB (experimental). A null renderer is provided as well.;
  • Clear interface in case you want to write your own renderer;
  • Several tools, including a Layout- and Imageset editors;
  • Many wiki pages and usefull sample projects;
  • Commercial products have been developed with CEGUI already. Check the Products using CEGUI.