Difference between revisions of "Features"

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CEGUI's main features are:
 
CEGUI's main features are:
  
*Mature codebase, CEGUI has been around since 2003!
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* Mature codebase, CEGUI has been around since 2003!
*Multi-platform support - Windows, Linux and Mac OS projects/solutions are available;
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* Multi-platform support - Windows, Linux and Mac OS projects/solutions are available
*Support for both 32bit and 64bit architectures
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* Support for both 32bit and 64bit architectures
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;
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* Heavily data-driven by using XML files, a generic property system and powerful skinning abilities
*UNICODE support - utf8 and utf32 (check the Fonts sample);
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* Very flexible, you can code your own widget renderers, use your chosen XML parser, script module, etc...
*Renderers for OpenGL, DirectX 9, DirectX 10, DirectX 11, Irrlicht, Ogre3D, Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team), DirectFB (experimental). A null renderer is provided as well.;
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* UNICODE support - utf8 and utf32 (check the Fonts sample)
*Clear interface in case you want to write your own renderer;
+
* Renderers for OpenGL, DirectX 9, DirectX 10, DirectX 11, Irrlicht, Ogre3D, Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team), DirectFB (experimental). A null renderer is provided as well.
*Several tools, including a Layout- and Imageset editors;
+
* Clear interface in case you want to write your own renderer
*Many wiki pages and usefull sample projects;
+
* Several tools, including a Layout- and Imageset editors
*Commercial products have been developed with CEGUI already. Check the [[Projects_Using_CEGUI|Products using CEGUI]].
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* Many wiki pages and usefull sample projects
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* Commercial products have been developed with CEGUI already. Check the [[Projects_Using_CEGUI|Products using CEGUI]].

Revision as of 11:19, 24 October 2010

CEGUI's main features are:

  • Mature codebase, CEGUI has been around since 2003!
  • Multi-platform support - Windows, Linux and Mac OS projects/solutions are available
  • Support for both 32bit and 64bit architectures
  • Heavily data-driven by using XML files, a generic property system and powerful skinning abilities
  • Very flexible, you can code your own widget renderers, use your chosen XML parser, script module, etc...
  • UNICODE support - utf8 and utf32 (check the Fonts sample)
  • Renderers for OpenGL, DirectX 9, DirectX 10, DirectX 11, Irrlicht, Ogre3D, Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team), DirectFB (experimental). A null renderer is provided as well.
  • Clear interface in case you want to write your own renderer
  • Several tools, including a Layout- and Imageset editors
  • Many wiki pages and usefull sample projects
  • Commercial products have been developed with CEGUI already. Check the Products using CEGUI.