Difference between revisions of "Vulkan Renderer Development"

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** How can we maximize Vulkan performance?
 
** How can we maximize Vulkan performance?
 
** What are the restrictions? How could we get around them?
 
** What are the restrictions? How could we get around them?
* Write about the state of the development
+
* Keep track of the state of the development

Revision as of 07:21, 19 June 2016

Purpose of this document

  • Provide relevant links to Vulkan documentation, Vulkan tutorials, Vulkan code snippets that we will use during development
  • Make a list of specific points we need to take into account when developing the Vulkan renderer for CEGUI:
    • What are the caveats? What should we keep in mind
    • How can we maximize Vulkan performance?
    • What are the restrictions? How could we get around them?
  • Keep track of the state of the development