Difference between revisions of "The "official" layout editor"
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I'm currently working on the manual which will be completed this week. After that, "getting started" and information about the development roadmap will be added as well. | I'm currently working on the manual which will be completed this week. After that, "getting started" and information about the development roadmap will be added as well. | ||
− | - | + | Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it |
+ | will explain everything it can do, and will give some notes on certain behavior which might be confusing at firs sight. | ||
+ | |||
+ | Before going any further, make sure you have read [[Getting Started]]. | ||
+ | |||
+ | ===Launching the editor=== | ||
+ | |||
+ | When you start the editor for the first time, you will obviously see the following screen. Below the screen i will explain the marked spots. | ||
+ | |||
+ | [[Image:Example.jpg]] | ||
+ | |||
+ | #The menu. The menu contains the following sub-menus and items: | ||
+ | |||
+ | "File". This common menuitem contains all document related options, like "new", "open", "save(as)", "close" and complete quiting the application. Each of these | ||
+ | commands will result in the application prompting you to save any modifications first. | ||
+ | |||
+ | "Edit". This menuitem contains all items which are relevant to a <link!>selection of windows</link>. Their behavior should be implied by the item's names | ||
+ | and the detailed explaination in the <>status bar</> | ||
+ | |||
+ | "Help". This menuitem contains an about box and a reference to the page you are now reading :-) | ||
+ | |||
+ | '''Direct3D 8.1''' | ||
+ | CEGUI::DirectX81Renderer* myRenderer = | ||
+ | new CEGUI::DirectX81Renderer(myD3D8Device); |
Revision as of 19:06, 23 August 2005
State: draft
Welcome to the entry page with information on the "official" layout editor. This editor is supported by the team (scriptkid mainly) in a way that we will try to keep it in sync with the CEGUI library itself, and to add much-requested features if within our powers.
I'm currently working on the manual which will be completed this week. After that, "getting started" and information about the development roadmap will be added as well.
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behavior which might be confusing at firs sight.
Before going any further, make sure you have read Getting Started.
Launching the editor
When you start the editor for the first time, you will obviously see the following screen. Below the screen i will explain the marked spots.
- The menu. The menu contains the following sub-menus and items:
"File". This common menuitem contains all document related options, like "new", "open", "save(as)", "close" and complete quiting the application. Each of these commands will result in the application prompting you to save any modifications first.
"Edit". This menuitem contains all items which are relevant to a <link!>selection of windows</link>. Their behavior should be implied by the item's names and the detailed explaination in the <>status bar</>
"Help". This menuitem contains an about box and a reference to the page you are now reading :-)
Direct3D 8.1
CEGUI::DirectX81Renderer* myRenderer = new CEGUI::DirectX81Renderer(myD3D8Device);