Difference between revisions of "Features"
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
Line 5: | Line 5: | ||
*Heavily data-driven by using XML files, a generic property system and powerful skinning possibilities; | *Heavily data-driven by using XML files, a generic property system and powerful skinning possibilities; | ||
*UNICODE support (check the fonts sample); | *UNICODE support (check the fonts sample); | ||
− | *Renderers for OpenGL, Directx9, Ogre3D (provided by the Ogre team) and | + | *Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team); |
*Clear interface in case you want to write your own renderer; | *Clear interface in case you want to write your own renderer; | ||
*At least two mature tools; | *At least two mature tools; | ||
*Many wiki pages and usefull sample projects; | *Many wiki pages and usefull sample projects; |
Revision as of 08:47, 29 March 2007
(draft) CEGUI's main features are:
- Multi-platform compiling and running. Includes Windows and Linux as a stable release. Mac OS project files are in the making;
- Heavily data-driven by using XML files, a generic property system and powerful skinning possibilities;
- UNICODE support (check the fonts sample);
- Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team);
- Clear interface in case you want to write your own renderer;
- At least two mature tools;
- Many wiki pages and usefull sample projects;