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− | '''Note: This Page has been Marked for Deletion Due to Invalid, Outdated, or Irrelevant Information'''<br />
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− | '''If you wish to disput this marking please make note of it under this notice with your name and reason.'''
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| == Introduction == | | == Introduction == |
− | This page lists (commercial) projects which make use of the CEGUI library. The intros are mostly quoted from the original locations. | + | This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations. |
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| == Games == | | == Games == |
− | === Canipes ===
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− | "Canipes is the forthcoming MMO Title of Evil Grin Studios. We chose CEGUI out of the available GUI systems for it's functionality and the great support provided by the community.<br> While the software itself might need to be specially fitted for the individual project, the value you get from this free library is tremendous.<br>
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− | We've been working with CEGUI from the very first test applications and have been porting it to several engines with great ease.<br>
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− | I'd recommend CEGUI for all developers who need a portable, highly flexible and adaptable GUI System and have some excess time and manpower on their hands to do the integration."<br>
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− | <b>Matthias Fischaleck, Technical Director Evil-Grin Studios</b><br>
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− | [http://www.canipes.com Game Website]<br>
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− | [http://www.evil-grin.de Company Website]<br>
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− | === Skytracks ===
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− | "Skytracks is a racing puzzle game". You can visit the website [http://www.hotboxgames.com/index.php?option=com_content&task=view&id=13&Itemid=26 here].
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| == Game related tools == | | == Game related tools == |
Revision as of 01:53, 11 May 2007
Introduction
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.
Games
Game related tools
OGRE particle editor
"The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle)."
It can be downloaded here.
And the manual can be found here.