Difference between revisions of "Projects Using CEGUI"
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* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL. | * [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL. | ||
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre | * [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre | ||
− | * [http://www.snakeworldsgame.com/ | + | * [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes. *Released* on 4/3/09! |
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet. | * [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet. | ||
Revision as of 10:34, 23 August 2009
Contents
Introduction
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.
Games
- Photopolys A challenge for your mind in which you must compose puzzles based on your own photos.
- Ember A GPL 3d client for the Worldforge system.
- Ride! An equestrian simulation by Dancing Dots.
- Secret Maryo Chronicles A GPL 2D platform game using SDL and OpenGL.
- Smootsy A MMO Social Network 3D Game using Ogre
- Snakeworlds - Spherical 3D snake game The game classic on spheres / globes. *Released* on 4/3/09!
- Cube Combat 3D Bomberman like game, supporting up to 4 player through lan or internet.
OGRE particle editor
"The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle)."
It can be downloaded here.
And the manual can be found here.
The Delta3D Open Source Game Engine
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.
For more information, see http://delta3d.org.