Difference between revisions of "Porting tips and changes from 0.7.X to 0.8.X"
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
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* Property from Window called "ZOrderChangeEnabled" renamed to "ZOrderingEnabled" | * Property from Window called "ZOrderChangeEnabled" renamed to "ZOrderingEnabled" | ||
* Property from Window called "MouseButtonDownAutoRepeat" renamed to "MouseAutoRepeatEnabled" | * Property from Window called "MouseButtonDownAutoRepeat" renamed to "MouseAutoRepeatEnabled" | ||
+ | * Property from Window called "CustomTooltipType" renamed to "TooltipType" | ||
}} | }} | ||
[[Category:Manuals]] | [[Category:Manuals]] |
Revision as of 14:45, 24 April 2011
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Introduction
This is work in progress, so while this page will be kept as up-to-date as possible, what you read here on any given day will never be definitive and is subject to further change until such time as a stable release is made. There are no current download packages contain the code this page relates to; this code is only available from the cegui_mk2/trunk directory in the subversion repository (see Obtaining the library source from Subversion).
Major renames/API changes
- CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)
- The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core Falagard facilities (not in mercurial yet!)
- Image class is now an abstract interface. BasicImage implementation is provided, and used for internally created Image objects.
- Imageset class is removed. You now use the new ImageManager to access defined images.
- ImagesetManager class is removed. You now use the new ImageManager.
- Windows now don't have absolute names! Every window's name only has to be unique in it's parent window.
Name this section
- PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper<uint>::toString, instead of PropertyHelper::stringToUint you do PropertyHelper<uint>::fromString
- All instances of the word caret that were incorrectly spelt 'carat' have been corrected. This affects all APIs, properties, events and datafiles.
- Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from "WindowUpdate" to "Updated"
- ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String
- EventMouseEnters renamed to EventMouseEntersSurface (old name removed)
- EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)
- BiDiVisualMapping renamed to BidiVisualMapping. Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h
- class colour renamed to Colour, as a side effect the "colour" interpolator is now "Colour" interpolator, this breaks animation definitions!
- Point typedef removed, please use Vector2 instead
- Many event string values changed to match the C++ name (but without the Event prefix). A list of which strings changed value will appear here soon.
- Window::setRestoreCapture renamed to Window::setRestoreOldCapture
- CEGUI now supports custom memory allocation, see Memory Allocation to check if this concerns you or not.
- Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*
- CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)
- Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace
- Vector2, Vector3, Size and Rect are now templated, you should use Vector2<float> (or just Vector2<> as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2<UDim>. Same with Vector3, Size and Rect.
- Texture::saveToMemory is renamed Texture::blitToMemory.
- Renderer and Texture interfaces changed in order to support named textures.
- Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))
- Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))
- WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile
- NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile
- Property from Window called "ZOrderChangeEnabled" renamed to "ZOrderingEnabled"
- Property from Window called "MouseButtonDownAutoRepeat" renamed to "MouseAutoRepeatEnabled"
- Property from Window called "CustomTooltipType" renamed to "TooltipType"