Difference between revisions of "User:Crond/sandbox/openglSpecialKeyboardExample"
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== Introduction == | == Introduction == | ||
− | This is a simple modification of the basic OpenGL application, as found [[User:Crond/sandbox/ | + | This is a simple modification of the basic keyboard processing OpenGL application, as found [[User:Crond/sandbox/openglKeyboardExample|here]]. The goal is to present a further refinement of keyboard processing, specifically the handling of "special" keys, via OpenGL and PyCEGUI. |
== Requirements == | == Requirements == |
Revision as of 20:39, 18 June 2011
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Requires at least version
0.7.5
Contents
Introduction
This is a simple modification of the basic keyboard processing OpenGL application, as found here. The goal is to present a further refinement of keyboard processing, specifically the handling of "special" keys, via OpenGL and PyCEGUI.
Requirements
- Python 2.6 (untested on Python 3.+)
- PyCEGUI
- PyOpenGL (GLU and GLUT, as well)
Notes
This example assumes you have the CEGUI resources located in the same directory as the script; change `PATH_RESOURCES` if they are elsewhere.
Source
#!/usr/bin/env python # # # example.py # Import: std import sys, os # Import: PyOpenGL from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # Import: PyCEGUI import PyCEGUI from PyCEGUIOpenGLRenderer import OpenGLRenderer as Renderer # Constants PATH_RESOURCES = './' # Keymap: ASCII KEYMAP_ASCII = {8 : PyCEGUI.Key.Scan.Backspace, 13 : PyCEGUI.Key.Scan.Return, 27 : PyCEGUI.Key.Scan.Escape, 127 : PyCEGUI.Key.Scan.Delete} # Keymap: GLUT KEYMAP_GLUT = {GLUT_KEY_LEFT : PyCEGUI.Key.Scan.ArrowLeft, GLUT_KEY_RIGHT : PyCEGUI.Key.Scan.ArrowRight, GLUT_KEY_HOME : PyCEGUI.Key.Scan.Home, GLUT_KEY_END : PyCEGUI.Key.Scan.End} # Application class Application(object): # Constructor def __init__(self): super(Application, self).__init__() self.lastFrameTime = 0 self.updateFPS = 0 return # Initialize: OpenGL # - A full list of values for `glutInitDisplayMode` can be found in the GLUT # documentation. def initializeOpenGL(self): glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) glutInitWindowSize(1024, 768) glutInitWindowPosition(-1, -1) # Let the windowing system figure it out glutCreateWindow("Crazy Eddie's GUI Mk-2 - glut Base Application") glutSetCursor(GLUT_CURSOR_NONE) return # Initialize: Handlers # - Setup the methods which will be called when events happen. def initializeHandlers(self): glutDisplayFunc(self.handlerDisplay) glutReshapeFunc(self.handlerResize) glutKeyboardFunc(self.handlerKeyboard) glutSpecialFunc(self.handlerKeyboardSpecial) glutMouseFunc(self.handlerMouse) glutMotionFunc(self.handlerMouseMotion) glutPassiveMotionFunc(self.handlerMouseMotion) return # Initialize: PyCEGUI # - Store some components; saves a lot of typing. def initializePyCEGUI(self): Renderer.bootstrapSystem() self.sys = PyCEGUI.System.getSingleton() self.rp = self.sys.getResourceProvider() self.scheme = PyCEGUI.SchemeManager.getSingleton() self.wm = PyCEGUI.WindowManager.getSingleton() return # Initialize: Defaults # - Resource locations. def initializeDefaults(self): self.rp.setResourceGroupDirectory('schemes', os.path.join(PATH_RESOURCES, 'datafiles/schemes')) self.rp.setResourceGroupDirectory('imagesets', os.path.join(PATH_RESOURCES, 'datafiles/imagesets')) self.rp.setResourceGroupDirectory('fonts', os.path.join(PATH_RESOURCES, 'datafiles/fonts')) self.rp.setResourceGroupDirectory('layouts', os.path.join(PATH_RESOURCES, 'datafiles/layouts')) self.rp.setResourceGroupDirectory('looknfeels', os.path.join(PATH_RESOURCES, 'datafiles/looknfeel')) self.rp.setResourceGroupDirectory('schemas', os.path.join(PATH_RESOURCES, 'datafiles/xml_schemas')) PyCEGUI.Imageset.setDefaultResourceGroup('imagesets') PyCEGUI.Font.setDefaultResourceGroup('fonts') PyCEGUI.Scheme.setDefaultResourceGroup('schemes') PyCEGUI.WidgetLookManager.setDefaultResourceGroup('looknfeels') PyCEGUI.WindowManager.setDefaultResourceGroup('layouts') parser = self.sys.getXMLParser() if parser.isPropertyPresent('SchemaDefaultResourceGroup'): parser.setProperty('SchemaDefaultResourceGroup', 'schemas') return # Initialize: GUI # - This is where we are actually setting up the windows we will see. def initializeGUI(self): self.scheme.create('VanillaSkin.scheme') self.scheme.create('TaharezLook.scheme') # GUISheet self.rootWindow = self.wm.loadWindowLayout('VanillaWindows.layout') self.sys.setGUISheet(self.rootWindow) # Cursor self.sys.setDefaultMouseCursor('Vanilla-Images', 'MouseArrow') # An extra window w = self.wm.createWindow('TaharezLook/FrameWindow', 'Demo window') self.rootWindow.addChildWindow(w) return # Initialize def Initialize(self): self.initializeOpenGL() self.initializeHandlers() self.initializePyCEGUI() self.initializeDefaults() self.initializeGUI() return # Handler: Display def handlerDisplay(self): # Injecting the time allows CEGUI to know how much time has passed, and # use that to coordinate certain activities - fading, animation, tooltips, # etc. now = glutGet(GLUT_ELAPSED_TIME) elapsed = (now - self.lastFrameTime) / 1000.0 self.lastFrameTime = now self.updateFPS = self.updateFPS - elapsed self.sys.injectTimePulse(elapsed) # Actual rendering # - `renderGUI` updates CEGUI's picture of the GUI. # - `glutPostRedisplay` is what actually marks the window as needing to # be redrawn by OpenGL. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) self.sys.renderGUI() glutPostRedisplay() glutSwapBuffers() return # Handler: Resize # - `glViewport` modifies the OpenGL viewport to whatever the window size is. def handlerResize(self, width, height): glViewport(0, 0, width, height) self.sys.notifyDisplaySizeChanged(PyCEGUI.Size(width, height)) return # Handler: Assist keyboard def handlerAssistKeyboard(self, key): try: self.sys.injectKeyDown(KEYMAP_ASCII[key]) except KeyError: return False return True # Handler: Keyboard def handlerKeyboard(self, key, x, y): k = ord(key) if not self.handlerAssistKeyboard(k): self.sys.injectChar(ord(key)) return # Handler: Keyboard special def handlerKeyboardSpecial(self, key, x, y): try: self.sys.injectKeyDown(KEYMAP_GLUT[key]) except KeyError: # Ignore it. pass return # Handler: Mouse buttons def handlerMouse(self, button, state, x, y): if button == GLUT_LEFT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.LeftButton) else: self.sys.injectMouseButtonDown(PyCEGUI.LeftButton) elif button == GLUT_RIGHT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.RightButton) else: self.sys.injectMouseButtonDown(PyCEGUI.RightButton) return # Handler: Mouse motion def handlerMouseMotion(self, x, y): self.sys.injectMousePosition(x, y) return # Run def Run(self): self.lastFrameTime = glutGet(GLUT_ELAPSED_TIME) glutMainLoop() return # Main def main(): app = Application() app.Initialize() app.Run() return 0 # Guard if __name__ == '__main__': sys.exit(main())
Demonstration
As before, we can see that this works by running the application, typing into the Editbox, and pressing the arrow keys, or any of the other keys.
Several keys, such as Escape and Return, are not readily testable (i.e. produce no discernible effects on the application), although they do work. It is left as an exercise to the reader to prove it.
Examination
GLUT, ASCII, PyCEGUI
It can be a little tricky, at times, to separate them all. A good rule of thumb is that using the `ord` function on any input received via GLUT will produce the ASCII value, which can then be handled in whatever way the application desires - e.g. mapping it to a PyCEGUI value.