Difference between revisions of "Projects Using CEGUI"

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(Games)
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* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)
 
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)
 
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS
 
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS
 +
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games
 
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.
 
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.
 
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.
 
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.

Revision as of 14:53, 21 June 2011

Introduction

This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.

Games

Engines and frameworks

The Delta3D Open Source Game Engine

The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.

For more information, see http://delta3d.org.

Reality factory

Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!

CEGUI is used in version 2.0 and upwards. More at http://www.realityfactory.info and http://realityfactory2.sourceforge.net/

Game related tools

OGRE particle editor

"The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle)."

It can be downloaded here.

And the manual can be found here.

Nimble 3D

Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime

For more information, see windwardmark.net