Difference between revisions of "Building CEGUI for Ogre / OgreRenderer"

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(CEGUI 0.8.x)
(CEGUI 0.8.x)
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<p>OGRE_LIBRARIES_DBG(optional - if you don't intend to debug or are using CEGUI's "Release with Debug" build) - variable of type FILEPATH which must be set to the full file path of OgreMain_d.lib (e.g. C:/Ogre/build/lib/Debug/OgreMain_d.lib)</p>
 
<p>OGRE_LIBRARIES_DBG(optional - if you don't intend to debug or are using CEGUI's "Release with Debug" build) - variable of type FILEPATH which must be set to the full file path of OgreMain_d.lib (e.g. C:/Ogre/build/lib/Debug/OgreMain_d.lib)</p>
 
<p>( not in 0.8.3 anymore: OGRE_FOUND - variable of type BOOL which must be set to TRUE )</p>
 
<p>( not in 0.8.3 anymore: OGRE_FOUND - variable of type BOOL which must be set to TRUE )</p>
 
<p> Boost dependencies are often not found automatically. Boost requirements varied between different Ogre versions and, in addition to that, are now completely optional. If you want to use Boost, please do not specify anything in Cmake and just add the boost libraries and include directory to the project settings of the project using CEGUI / Ogre.
 
  
 
Set all these variables analogously for OIS, here you can reference the dependency folder you used for Ogre , e.g.:
 
Set all these variables analogously for OIS, here you can reference the dependency folder you used for Ogre , e.g.:
 
<p>OIS_H_PATH - variable of type PATH which must be set to the directory where the OIS header files are located )(e.g. C:/Ogre/Dependencies/include/OIS)</p></span>
 
<p>OIS_H_PATH - variable of type PATH which must be set to the directory where the OIS header files are located )(e.g. C:/Ogre/Dependencies/include/OIS)</p></span>
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Boost dependencies are often not found automatically. Boost requirements varied between different Ogre versions and, in addition to that, are now completely optional. If you want to use Boost, you can ignore the boost warnings in cmake and we recommend to specify the boost libraries and include directory in the project settings (see step #12).
 +
 
* 9 After you changed all the CMake settings to your liking (deactivating/activating Image codecs, parsers, renderer, etc.) you have to rerun '''Configure'''. You need to do this in order to save your additional variables in the CMake cache and in the build configuration.
 
* 9 After you changed all the CMake settings to your liking (deactivating/activating Image codecs, parsers, renderer, etc.) you have to rerun '''Configure'''. You need to do this in order to save your additional variables in the CMake cache and in the build configuration.
 
* 10 Press the '''Generate''' button. At this stage CMake will read your build configuration and then generate a solution using your selected generator.
 
* 10 Press the '''Generate''' button. At this stage CMake will read your build configuration and then generate a solution using your selected generator.
 
* 11 Go to the cegui build directory and open the Visual Studio solution '''cegui.sln'''
 
* 11 Go to the cegui build directory and open the Visual Studio solution '''cegui.sln'''
* 12 If your Ogre doesn't use boost skip to 13, otherwise add the boost include directory ( C:/OgreSDK_vc10_v1-9-0/boost ) and the library directory ( C:/OgreSDK_vc10_v1-9-0/boost/lib ) to the additional include directories and additional library directories of the CEGUIOgreRenderer project. You need to do this because Ogre forwards the boost dependency to CEGUI. If you set the CEGUI_SAMPLES_USE_OGRE then you need to do the same thing for the CEGUISampleFramework project. You will also need to do this in your own project, if you are going to set up one!
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* 12 If your Ogre doesn't use boost skip to 13. Otherwise add the boost include directory ( e.g.: C:/OgreSDK_vc10_v1-9-0/boost ) and the library directory ( e.g.: C:/OgreSDK_vc10_v1-9-0/boost/lib ) to the additional include directories and additional library directories of the CEGUIOgreRenderer project settings. Also add all necessary lib files in Linker/Input in the project settings. You need to do this because Ogre forwards the boost dependency to CEGUI. If you set the CEGUI_SAMPLES_USE_OGRE then you need to do the same thing for the CEGUISampleFramework project. You will also need to do alle these steps for your own project when you set it up.
 
* 13 Build the entire cegui solution.
 
* 13 Build the entire cegui solution.
 
* 14 (Optional) Start the SampleBrowser to see if the samples work correctly (don't forget to copy the created samples.xml from build/datafiles/samples to your datafiles/samples folder so that the SampleBrowser can find the samples you want to use. Also make sure you copied all the dlls that your setup requires to the foldering containing the SampleBrowser.exe and in Visual Studio: for Project->Properties->Debugging->Working Directory set the value to $(OutDir) )
 
* 14 (Optional) Start the SampleBrowser to see if the samples work correctly (don't forget to copy the created samples.xml from build/datafiles/samples to your datafiles/samples folder so that the SampleBrowser can find the samples you want to use. Also make sure you copied all the dlls that your setup requires to the foldering containing the SampleBrowser.exe and in Visual Studio: for Project->Properties->Debugging->Working Directory set the value to $(OutDir) )

Revision as of 19:24, 6 January 2014

Written for CEGUI 0.7


Works with versions 0.7.x (obsolete)

Written for CEGUI 0.8


Works with versions 0.8.x (stable)

Works with latest CEGUI stable!

This article is a work in progress and thus incomplete


General

Since Ogre version 1.7 the CEGUI library isn't an Ogre dependency anymore and was replaced by a very simple UI overlay mainly used for the Ogre demos. Users now have to compile the CEGUI library against Ogre on their own, to use CEGUI together with Ogre. This guide has been created to help users building CEGUI against Ogre.

Here are all the links you will need to build CEGUI and its dependencies - which is the recommended approach:

  • Visit the reference manual for instructions on obtaining the latest CEGUI source code (be sure to be on a stable branch, for example v0-8) - this is the recommended approach as it will include the latest fixes.

Note: If the branch version's source code seems to be unstable or not working, you can try the latest stable release or select a Release version from the downloads page.

  • Additionally to the CEGUI source code you will need the source code of the CEGUI dependencies. Download it and build the dependencies on your system (debug & release modes are common and are recommended to be built). You can use this document as guideline for the building process if needed: Building dependencies. Move the "dependencies" folder, which should have been created during the build process and should contain the headers, .lib files and .dll files, into your CEGUI main folder, so that it will co-exist next to the folders "bin", "cegui", "datafiles" etc.

Step-by-step guide

Important: If you make a mistake such as confusing Debug and Release paths and you already clicked "Configure" again, then please trigger "Delete Cache" (File->Delete Cache) in Cmake and start from 0 again! Also we recommend you to switch on the "Advanced" and "Grouped" checkboxes.

  • 1. Get the appropriate CEGUI version from the CEGUI download page or get the very latest CEGUI version from the SVN repository (see links and info above).
  • 2. Get the latest Ogre version. If you are build it yourself (recommended), you will need to compile/link it first in the modes you want to use (Debug/Release) to get Ogre's .lib and .dll files ready for CEGUI.

Steps for Microsoft Visual Studio

CEGUI 0.8.x

  • 3 Open the CMake GUI Utility
  • 4 Set the source path to the directory where your CEGUI files are located (e.g. C:/CEGUI - contains folders like 'cegui' 'cmake' 'datafiles', etc. )
  • 5 Set the build path to the directory where you want CMake to generate your build configuration(e.g. C:/CEGUI/build)
  • 6 Press the Configure button. At this stage CMake will ask you for a generator for this project(e.g. Visual Studio 10) and then will try to find the required packages needed by CEGUI. Please note that you should have the CEGUI dependencies built and installed in your CEGUI_ROOT directory.
  • 7 Search the CEGUI_BUILD_RENDERER_OGRE boolean variable in the list of CMake GUI Utility and set the value to TRUE by clicking on the checkbox. Optionally, you can set the CEGUI_SAMPLES_USE_OGRE aswell.
  • 8 Check if OGRE and OIS (and boost if your Ogre uses that) were found by cmake. Look through the CMake GUI Utility output to see if there is a message like 'Could NOT find OGRE'. If both Ogre and OIS were found you can jump to step #9 now. If this was not the case it means that you either have not set the environment variables for Ogre (OGRE_SDK and OGRE_HOME) and OIS (OIS_HOME) at all, or that you have not set them correctly. You can try fix this and click configure again. Here are examplatory paths for the environment variables:

OGRE_HOME (if you build it on your own) - C:/Ogre

OGRE_SDK - C:/OgreSDK_vc10_v1-9-0 or C:/Ogre/build

OIS_HOME- You can set this to point either to your OIS home or to your Ogre dependencies: C:/Ogre/Dependencies

In the case that the automatical finding of Ogre still does not work, you will have to set some CMAKE variables manually. For example, if the OGRE package was not found then you need to set the following variables:

OGRE_H_BUILD_SETTINGS_PATH - variable of type PATH which must be set to the directory where Ogre's build settings header file "OgreBuildSettings.h" is located (e.g. C:/Ogre/build/include/)

OGRE_H_PATH (before 0.8.3: OGRE_INCLUDE_DIR) - variable of type PATH which must be set to the directory where the OGRE header files are located (e.g. C:/Ogre/OgreMain/include)

OGRE_LIBRARIES - variable of type FILEPATH which must be set to the full file path of OgreMain.lib (e.g. C:/Ogre/build/lib/Release/OgreMain.lib)

OGRE_LIBRARIES_DBG(optional - if you don't intend to debug or are using CEGUI's "Release with Debug" build) - variable of type FILEPATH which must be set to the full file path of OgreMain_d.lib (e.g. C:/Ogre/build/lib/Debug/OgreMain_d.lib)

( not in 0.8.3 anymore: OGRE_FOUND - variable of type BOOL which must be set to TRUE )

Set all these variables analogously for OIS, here you can reference the dependency folder you used for Ogre , e.g.:

OIS_H_PATH - variable of type PATH which must be set to the directory where the OIS header files are located )(e.g. C:/Ogre/Dependencies/include/OIS)


Boost dependencies are often not found automatically. Boost requirements varied between different Ogre versions and, in addition to that, are now completely optional. If you want to use Boost, you can ignore the boost warnings in cmake and we recommend to specify the boost libraries and include directory in the project settings (see step #12).

  • 9 After you changed all the CMake settings to your liking (deactivating/activating Image codecs, parsers, renderer, etc.) you have to rerun Configure. You need to do this in order to save your additional variables in the CMake cache and in the build configuration.
  • 10 Press the Generate button. At this stage CMake will read your build configuration and then generate a solution using your selected generator.
  • 11 Go to the cegui build directory and open the Visual Studio solution cegui.sln
  • 12 If your Ogre doesn't use boost skip to 13. Otherwise add the boost include directory ( e.g.: C:/OgreSDK_vc10_v1-9-0/boost ) and the library directory ( e.g.: C:/OgreSDK_vc10_v1-9-0/boost/lib ) to the additional include directories and additional library directories of the CEGUIOgreRenderer project settings. Also add all necessary lib files in Linker/Input in the project settings. You need to do this because Ogre forwards the boost dependency to CEGUI. If you set the CEGUI_SAMPLES_USE_OGRE then you need to do the same thing for the CEGUISampleFramework project. You will also need to do alle these steps for your own project when you set it up.
  • 13 Build the entire cegui solution.
  • 14 (Optional) Start the SampleBrowser to see if the samples work correctly (don't forget to copy the created samples.xml from build/datafiles/samples to your datafiles/samples folder so that the SampleBrowser can find the samples you want to use. Also make sure you copied all the dlls that your setup requires to the foldering containing the SampleBrowser.exe and in Visual Studio: for Project->Properties->Debugging->Working Directory set the value to $(OutDir) )

CEGUI 0.7.x

  • 3. In your CEGUI folder there should be a folder called "projects" with a subfolder called "premake". It is recommended to use the custom premake version of CEGUI. Otherwise you can get version 3.6 or 3.7 of premake. Once you have premake extract the premake.exe file into the said folder.
  • 4. Open config.lua in the premake folder and edit the Ogre and OIS paths accordingly, so that they will point to the dependency files. In my case for example the 2 lines look like this (having the OGRE and CEGUI main folders on the same level):
OGRE_PATHS = { "../OGRE", "include/OGRE", "lib" }
OIS_PATHS = { "../OGRE", "include/OIS", "lib" }

Note: Remember to use forward slashes here! Just copying the paths from the Windows explorer will give you backward slashes. Replace them!

Next, set all Renderers you do not need to "false", in this case we will only need OGRE_RENDERER. You can also set all samples to false, except maybe SAMPLES_OGRE if you want to compile those.

Important: Since Ogre 1.7 the "boost" library is a new dependency of OGRE. If you are unsure if your Ogre version needs boost, you might want to check if there is a boost folder in your Ogre main folder. In case your Ogre version makes use of boost, you will additionally add boost to the extra paths of CEGUIOgreRenderer, in my case it looks like this:

CEGUI_EXTRA_PATHS = { 
{ "../OGRE/boost_1_42", "", "lib", "CEGUIOgreRenderer" }
 }
  • 5. Next, we create our Visual Studio Projects - Execute build_vs2008.bat to create a Visual Studio 2008 project or execute any other .bat file for your respective compiler version.
  • 6. This should create CEGUI.sln in the premake folder. Open it.
  • 7. If you have the Ogre lib files seperated into a Debug and Release folder, you will have to change the path in the Linker settings of the project so they will point to the lib/Debug or lib/Release folder for each configuration respectively.
  • 8. Build the CEGUIOgreRenderer in Debug and Release mode.
  • 9. Now that you have built the .dll files and .lib files for CEGUI by yourself, you only have to change the linker settings of your project so that the needed .lib files and their folder paths are included there. Also you might want to include the dll's into a folder where your executable application will find them (for example just the folder your executable starts from). Finally remember to set the CEGUI include directory (for example "..\..\CEGUI\cegui\include\cegui") inside your C++ project settings.

Steps for GNU and Unix-like environments

CEGUI 0.8.x

TODO

CEGUI 0.7.x

Going to the extracted CEGUI source directory and running the following commands seems to work (noobnote: don't include the dollar-signs at the start of the lines. They represent the prompt.):

$ ./bootstrap && mkdir build && cd build

$ export NUMBER_OF_CORES=`cat /proc/cpuinfo | grep "cpu cores" | uniq | awk '{print $4}'`

$ ../configure && make -j$NUMBER_OF_CORES

$ sudo make install

$ sudo ldconfig


If everything worked out, you now have CEGUI up and running!

Errors

  • CEGUI Exception - bad allocation

This error is rather cryptic in its meaning and can occur when linking debug libraries to release libraries or vice-versa. Simply check all CMAKE paths to see if you accidently mixed up the debug and release paths for libraries (OIS, Ogre). If you did, then delete the cache (see mention above) and restart the CMake configuration.

Questions

Feel free to edit this page using your CEGUI forum account login if you want to append something. If you have questions you can ask in the CEGUI forum or join our IRC channel #cegui on irc.freenode.net - In case you need help building Ogre in general, I'd recommend reading for example this short guide (might be outdated though).


For the Ogre-wiki version of this article you can also check this link: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Building+CEGUI