Game chat box
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
**4/7/05 - Work in progress**
Editbox for chat input at bottom. Listbox for chat history at top.
Both contained in frame window.
chat.layout
<?xml version="1.0" ?> <GUILayout> <Window Type="TaharezLook/FrameWindow" Name="/Chat"> <Property Name="Position" Value="x:0.0 y:0.0" /> <Property Name="Size" Value="w:0.25 h:0.25" /> <Property Name="Alpha" Value="0.8" /> <Window Type="DefaultWindow" Name="/Chat/Wnd"> <Property Name="Alpha" Value="0.8" /> <Property Name="Position" Value="x:0.0 y:0.00" /> <Property Name="Size" Value="w:1 h:1" /> <Window Type="TaharezLook/Listbox" Name="/Chat/Wnd/List"> <Property Name="Position" Value="x:0.0 y:0.1" /> <Property Name="Size" Value="w:1 h:0.77" /> </Window> <Window Type="TaharezLook/Editbox" Name="/Chat/Wnd/Edit" > <Property Name="Position" Value="x:0.01 y:0.87" /> <Property Name="Size" Value="w:0.98 h:0.12" /> </Window> </Window> </Window> </GUILayout>
#define
#define BIND_CEGUI_EVENT(window, event, method) window->subscribeEvent (event, CEGUI::Event::Subscriber(&method, this));
Initialise()
mMainWindow = CEGUI::WindowManager::getSingleton().loadWindowLayout("chat.layout"); if (mMainWindow) getMainSheet()->addChildWindow(mMainWindow); CEGUI::Window* pEditBoxWnd = CEGUI::WindowManager::getSingleton().getWindow((CEGUI::utf8*) "/Chat/Wnd/Edit"); BIND_CEGUI_EVENT(pEditBoxWnd, CEGUI::Editbox::EventTextAccepted, ChatWidget::EditTextAccepted) mEditBox = static_cast<CEGUI::Editbox*> (CEGUI::WindowManager::getSingleton() .getWindow("/Chat/Wnd/Edit")); mListBox = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton() .getWindow("/Chat/Wnd/List")); mListBox->removeChildWindow("/Chat/Wnd/Edit"); mListBox->getParent()->addChildWindow("/Chat/Wnd/Edit");
EditTextAccepted()
bool ChatWidget::EditTextAccepted(const CEGUI::EventArgs& args) { //add text to list CEGUI::ListboxTextItem* item = new CEGUI::ListboxTextItem(mEditBox->getText()); mListBox->addItem ( item ); mListBox->ensureItemIsVisible(mListBox->getItemCount()); //remove old text mEditBox->setText(""); return true; }