Porting tips and changes from 0.7.X to 0.8.X
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
Revision as of 23:14, 3 March 2011 by Capek (Talk | contribs) (Experiment to make the wiki more interlinked)
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Introduction
This is work in progress, so while this page will be kept as up-to-date as possible, what you read here on any given day will never be definitive and is subject to further change until such time as a stable release is made. There are no current download packages contain the code this page relates to; this code is only available from the cegui_mk2/trunk directory in the subversion repository (see HOWTO: Obtain the library source from subversion).
Major renames/API changes
- CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)
- The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core Falagard facilities (not in mercurial yet!)
- Image class is now an abstract interface. BasicImage implementation is provided, and used for internally created Image objects.
- Imageset class is removed. You now use the new ImageManager to access defined images.
- ImagesetManager class is removed. You now use the new ImageManager.
Name this section
- PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper<uint>::toString, instead of PropertyHelper::stringToUint you do PropertyHelper<uint>::fromString
- All instances of the word caret that were incorrectly spelt 'carat' have been corrected. This affects all APIs, properties, events and datafiles.
- Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from "WindowUpdate" to "Updated"
- ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String
- EventMouseEnters renamed to EventMouseEntersSurface (old name removed)
- EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)
- BiDiVisualMapping renamed to BidiVisualMapping. Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h
- class colour renamed to Colour, as a side effect the "colour" interpolator is now "Colour" interpolator, this breaks animation definitions!
- Point typedef removed, please use Vector2 instead
- Many event string values changed to match the C++ name (but without the Event prefix). A list of which strings changed value will appear here soon.
- Window::setRestoreCapture renamed to Window::setRestoreOldCapture
- CEGUI now supports custom memory allocation, see Memory Allocation to check if this concerns you or not.
- Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*
- CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)
- Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace
- Vector2, Vector3, Size and Rect are now templated, you should use Vector2<float> (or just Vector2<> as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2<UDim>. Same with Vector3, Size and Rect.
- Texture::saveToMemory is renamed Texture::blitToMemory.
- Renderer and Texture interfaces changed in order to support named textures.