User:Crond/sandbox/openglEventExample
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
< User:Crond | sandbox
Revision as of 21:01, 18 June 2011 by Crond (Talk | contribs) (Created page with "{{VersionBadge|0.7}} {{VersionAtLeast|0.7.5}} <br /><br /><br /><br /> == Introduction == This presents the basics of using subscriptions to respond to events. The example retri...")
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Requires at least version
0.7.5
Contents
Introduction
This presents the basics of using subscriptions to respond to events. The example retrieves two buttons and defines a method to be called when they are each clicked.
Requirements
- Python 2.6 (untested on Python 3.+)
- PyCEGUI
- PyOpenGL (GLU and GLUT, as well)
Notes
The source code uses a modified version of the OpenGL example posted here.
Source
#!/usr/bin/env python # # # example.py # Import: std import sys # Import: PyOpenGL from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # Import: PyCEGUI import PyCEGUI from PyCEGUIOpenGLRenderer import OpenGLRenderer as Renderer # Constants PATH_RESOURCES = './' # Application class Application(object): # Constructor def __init__(self): super(Application, self).__init__() self.lastFrameTime = 0 self.updateFPS = 0 return # Initialize: OpenGL # - A full list of values for `glutInitDisplayMode` can be found in the GLUT # documentation. def initializeOpenGL(self): glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) glutInitWindowSize(1024, 768) glutInitWindowPosition(-1, -1) # Let the windowing system figure it out glutCreateWindow("Crazy Eddie's GUI Mk-2 - glut Base Application") glutSetCursor(GLUT_CURSOR_NONE) return # Initialize: Handlers # - Setup the methods which will be called when events happen. def initializeHandlers(self): glutDisplayFunc(self.handlerDisplay) glutReshapeFunc(self.handlerResize) glutMouseFunc(self.handlerMouse) glutMotionFunc(self.handlerMouseMotion) glutPassiveMotionFunc(self.handlerMouseMotion) return # Initialize: PyCEGUI # - Store some components; saves a lot of typing. def initializePyCEGUI(self): Renderer.bootstrapSystem() self.sys = PyCEGUI.System.getSingleton() self.rp = self.sys.getResourceProvider() self.scheme = PyCEGUI.SchemeManager.getSingleton() self.wm = PyCEGUI.WindowManager.getSingleton() return # Initialize: Defaults # - Resource locations. def initializeDefaults(self): self.rp.setResourceGroupDirectory('schemes', './datafiles/schemes') self.rp.setResourceGroupDirectory('imagesets', './datafiles/imagesets') self.rp.setResourceGroupDirectory('fonts', './datafiles/fonts') self.rp.setResourceGroupDirectory('layouts', './datafiles/layouts') self.rp.setResourceGroupDirectory('looknfeels', './datafiles/looknfeel') self.rp.setResourceGroupDirectory('schemas', './datafiles/xml_schemas') PyCEGUI.Imageset.setDefaultResourceGroup('imagesets') PyCEGUI.Font.setDefaultResourceGroup('fonts') PyCEGUI.Scheme.setDefaultResourceGroup('schemes') PyCEGUI.WidgetLookManager.setDefaultResourceGroup('looknfeels') PyCEGUI.WindowManager.setDefaultResourceGroup('layouts') parser = self.sys.getXMLParser() if parser.isPropertyPresent('SchemaDefaultResourceGroup'): parser.setProperty('SchemaDefaultResourceGroup', 'schemas') return # Initialize: GUI # - This is where we are actually setting up the windows we will see. def initializeGUI(self): self.scheme.create('VanillaSkin.scheme') self.scheme.create('TaharezLook.scheme') # GUISheet self.rootWindow = self.wm.loadWindowLayout('VanillaWindows.layout') self.sys.setGUISheet(self.rootWindow) # Cursor self.sys.setDefaultMouseCursor('Vanilla-Images', 'MouseArrow') # An extra window w = self.wm.createWindow('TaharezLook/FrameWindow', 'Demo window') self.rootWindow.addChildWindow(w) return # Initialize: Subscriptions def initializeSubscriptions(self): # In order to be able to access the buttons, we need to get a copy of their parent. self.windowNewNode = self.rootWindow.getChild('Demo/NewNode') # Now, we get the buttons. self.buttonOkay = self.windowNewNode.getChild('Demo/NewNode/Okay') self.buttonCancel = self.windowNewNode.getChild('Demo/NewNode/Cancel') # And subscribe to the events, telling PyCEGUI what method it should call when the event happens. self.buttonOkay.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'buttonOkayClicked') self.buttonCancel.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'buttonCancelClicked') return # Initialize def Initialize(self): self.initializeOpenGL() self.initializeHandlers() self.initializePyCEGUI() self.initializeDefaults() self.initializeGUI() self.initializeSubscriptions() return # Handler: Display def handlerDisplay(self): # Injecting the time allows CEGUI to know how much time has passed, and # use that to coordinate certain activities - fading, animation, tooltips, # etc. now = glutGet(GLUT_ELAPSED_TIME) elapsed = (now - self.lastFrameTime) / 1000.0 self.lastFrameTime = now self.updateFPS = self.updateFPS - elapsed self.sys.injectTimePulse(elapsed) # Actual rendering # - `renderGUI` updates CEGUI's picture of the GUI. # - `glutPostRedisplay` is what actually marks the window as needing to # be redrawn by OpenGL. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) self.sys.renderGUI() glutPostRedisplay() glutSwapBuffers() return # Handler: Resize # - `glViewport` modifies the OpenGL viewport to whatever the window size is. def handlerResize(self, width, height): glViewport(0, 0, width, height) self.sys.notifyDisplaySizeChanged(PyCEGUI.Size(width, height)) return # Handler: Mouse buttons def handlerMouse(self, button, state, x, y): if button == GLUT_LEFT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.LeftButton) else: self.sys.injectMouseButtonDown(PyCEGUI.LeftButton) elif button == GLUT_RIGHT_BUTTON: if state == GLUT_UP: self.sys.injectMouseButtonUp(PyCEGUI.RightButton) else: self.sys.injectMouseButtonDown(PyCEGUI.RightButton) return # Handler: Mouse motion def handlerMouseMotion(self, x, y): self.sys.injectMousePosition(x, y) return # Handler: buttonOkayClicked def buttonOkayClicked(self, args): print('Okay has been clicked.') return # Handler: buttonCancelClicked def buttonCancelClicked(self, args): print('Cancel has been clicked.') return # Run def Run(self): self.lastFrameTime = glutGet(GLUT_ELAPSED_TIME) glutMainLoop() return # Main def main(): app = Application() app.Initialize() app.Run() return 0 # Guard if __name__ == '__main__': sys.exit(main())