Game chat box

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Revision as of 02:38, 6 July 2005 by Tonyhnz (Talk | contribs)

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**4/7/05 - Work in progress**

File:ChatBox1.jpg


Editbox for chat input at bottom. Listbox for chat history at top. Both contained in frame window.

chat.layout

<?xml version="1.0" ?>
<GUILayout>
<Window Type="TaharezLook/FrameWindow" Name="/Chat">
	<Property Name="Position" Value="x:0.0 y:0.0" />
	<Property Name="Size" Value="w:0.25 h:0.25" />
	<Property Name="Alpha" Value="0.8" />
	<Window Type="DefaultWindow" Name="/Chat/Wnd"> 
		<Property Name="Alpha" Value="0.8" />
		<Property Name="Position" Value="x:0.0 y:0.00" />
		<Property Name="Size" Value="w:1 h:1" />
		<Window Type="TaharezLook/Listbox" Name="/Chat/Wnd/List">
			<Property Name="Position" Value="x:0.0 y:0.1" />
			<Property Name="Size" Value="w:1 h:0.77" />
		</Window>
	 	<Window Type="TaharezLook/Editbox" Name="/Chat/Wnd/Edit" >
			<Property Name="Position" Value="x:0.01 y:0.87" />
			<Property Name="Size" Value="w:0.98 h:0.12" />
  		</Window>
	</Window>
</Window>
</GUILayout>

#define

#define BIND_CEGUI_EVENT(window, event, method) window->subscribeEvent
(event, CEGUI::Event::Subscriber(&method, this)); 

Initialise()

mMainWindow = CEGUI::WindowManager::getSingleton().loadWindowLayout("chat.layout");
if (mMainWindow)
    getMainSheet()->addChildWindow(mMainWindow);
CEGUI::Window* pEditBoxWnd = CEGUI::WindowManager::getSingleton().getWindow((CEGUI::utf8*)
"/Chat/Wnd/Edit");
BIND_CEGUI_EVENT(pEditBoxWnd, CEGUI::Editbox::EventTextAccepted,
    ChatWidget::EditTextAccepted)
mEditBox = static_cast<CEGUI::Editbox*> (CEGUI::WindowManager::getSingleton()
    .getWindow("/Chat/Wnd/Edit"));
mListBox = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton()
    .getWindow("/Chat/Wnd/List"));
mListBox->removeChildWindow("/Chat/Wnd/Edit");
mListBox->getParent()->addChildWindow("/Chat/Wnd/Edit");

EditTextAccepted()

bool ChatWidget::EditTextAccepted(const CEGUI::EventArgs& args)
{
	//add text to list
	CEGUI::ListboxTextItem* item = new CEGUI::ListboxTextItem(mEditBox->getText());
	mListBox->addItem ( item );
	mListBox->ensureItemIsVisible(mListBox->getItemCount());
	//remove old text
	mEditBox->setText("");

	return true;
}