Widget
Written for CEGUI 0.8
Works with versions 0.8.x (stable)
Works with latest CEGUI stable!
All the widget articles are under heavy development. Feel free to edit them but don't rely on their accuracy!
Widget | |
C++ class | CEGUI::Widget |
C++ Superclass | [[]] |
Widgets series
CEGUI::Widget is the base class of all CEGUI widgets.
Properties
CEGUI implements a simplistic property introspection via CEGUI::PropertySet. You can set/get properties as strings or even as native types for added speed (added in 0.8). This is used when loading/saving layouts as well.
// ... wdt is a non-const widget pointer (Widget*) // using strings wdt->setProperty("SomeProperty", "True"); // or native types wdt->setProperty<bool>("SomeProperty", true);
Events
Events are fired by most of the widgets. You can subscribe to them via:
// ... wdt is a non-const widget pointer (Widget*) // subscription to a class method wdt->subscribeEvent("EventName", Event::Subscriber(&ClassType::classMethod, instanceOfTheClass)); // subscription to a free function wdt->subscribeEvent("EventName", Event::Subscriber(&freeFunction));
Instead of putting event names as string literals, you might want to use static constants for added safety.
wdt->subscribeEvent(SomeWidgetSomewhere::EventName, Event::Subscriber(&freeFunction));
Positioning
All widgets utilise Unified_Positions_and_Sizes_System so they can be sized in absolute, relative values or combinations of both.
Enabled/Disabled
When a widget is disabled, it usually doesn't allow any interaction with it and may employ a different rendering. File:Enabled vs Disabled FrameWindow.png
Activated/Deactivated
When a window is deactivated, no inputs are processed by it until it's activated.