Difference between revisions of "SDL to CEGUI keytable"

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m (Robot: Adding Category:Uncategorised)
 
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{{VersionBadge|0.4}} {{VersionBadge|0.5}} {{VersionBadge|0.6}} {{VersionBadge|0.7}}
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As this was a very boring thing to do, I'll share it with the rest of you ;)
 
As this was a very boring thing to do, I'll share it with the rest of you ;)
  
 
With this function injecting KeyDown and KeyUp events to CEGUI works like you'd expect.
 
With this function injecting KeyDown and KeyUp events to CEGUI works like you'd expect.
  
<code><cpp/>
+
<source lang="cpp">
 
  /************************************************************************
 
  /************************************************************************
 
     Translate a SDLKey to the proper CEGUI::Key
 
     Translate a SDLKey to the proper CEGUI::Key
Line 123: Line 125:
 
     return 0;
 
     return 0;
 
  }
 
  }
</code>
+
</source>
  
 
Usage is like so:
 
Usage is like so:
  
<code><cpp/>
+
<source lang="cpp">
 
  SDL_Event e;
 
  SDL_Event e;
 
  while (SDL_PollEvent(&e))
 
  while (SDL_PollEvent(&e))
Line 135: Line 137:
 
         CEGUI::uint kc = SDLKeyToCEGUIKey(e.key.keysym.sym);
 
         CEGUI::uint kc = SDLKeyToCEGUIKey(e.key.keysym.sym);
 
         CEGUI::System::getSingleton().injectKeyDown(kc);
 
         CEGUI::System::getSingleton().injectKeyDown(kc);
 +
        CEGUI::System::getSingleton().injectChar(event.key.keysym.unicode); /// For this, you need to make sure you have called SDL_EnableUNICODE(1); at some point in your code _after_ the call to SDL_Init
 +
 
     }
 
     }
 
  }
 
  }
</code>
+
</source>
  
--[[User:lindquist|lindquist]] 19:24, 8 Nov 2005 (CET)
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--[[User:lindquist]] 19:24, 8 Nov 2005 (CET)
  
[[Category:Uncategorised]]
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[[Category:HowTo]]

Latest revision as of 07:48, 23 July 2011

Written for CEGUI 0.4


Works with versions 0.4.x (obsolete)

Written for CEGUI 0.5


Works with versions 0.5.x (obsolete)

Written for CEGUI 0.6


Works with versions 0.6.x (obsolete)

Written for CEGUI 0.7


Works with versions 0.7.x (obsolete)

As this was a very boring thing to do, I'll share it with the rest of you ;)

With this function injecting KeyDown and KeyUp events to CEGUI works like you'd expect.

 /************************************************************************
     Translate a SDLKey to the proper CEGUI::Key
 *************************************************************************/
 CEGUI::uint SDLKeyToCEGUIKey(SDLKey key)
 {
     using namespace CEGUI;
     switch (key)
     {
     case SDLK_BACKSPACE:    return Key::Backspace;
     case SDLK_TAB:          return Key::Tab;
     case SDLK_RETURN:       return Key::Return;
     case SDLK_PAUSE:        return Key::Pause;
     case SDLK_ESCAPE:       return Key::Escape;
     case SDLK_SPACE:        return Key::Space;
     case SDLK_COMMA:        return Key::Comma;
     case SDLK_MINUS:        return Key::Minus;
     case SDLK_PERIOD:       return Key::Period;
     case SDLK_SLASH:        return Key::Slash;
     case SDLK_0:            return Key::Zero;
     case SDLK_1:            return Key::One;
     case SDLK_2:            return Key::Two;
     case SDLK_3:            return Key::Three;
     case SDLK_4:            return Key::Four;
     case SDLK_5:            return Key::Five;
     case SDLK_6:            return Key::Six;
     case SDLK_7:            return Key::Seven;
     case SDLK_8:            return Key::Eight;
     case SDLK_9:            return Key::Nine;
     case SDLK_COLON:        return Key::Colon;
     case SDLK_SEMICOLON:    return Key::Semicolon;
     case SDLK_EQUALS:       return Key::Equals;
     case SDLK_LEFTBRACKET:  return Key::LeftBracket;
     case SDLK_BACKSLASH:    return Key::Backslash;
     case SDLK_RIGHTBRACKET: return Key::RightBracket;
     case SDLK_a:            return Key::A;
     case SDLK_b:            return Key::B;
     case SDLK_c:            return Key::C;
     case SDLK_d:            return Key::D;
     case SDLK_e:            return Key::E;
     case SDLK_f:            return Key::F;
     case SDLK_g:            return Key::G;
     case SDLK_h:            return Key::H;
     case SDLK_i:            return Key::I;
     case SDLK_j:            return Key::J;
     case SDLK_k:            return Key::K;
     case SDLK_l:            return Key::L;
     case SDLK_m:            return Key::M;
     case SDLK_n:            return Key::N;
     case SDLK_o:            return Key::O;
     case SDLK_p:            return Key::P;
     case SDLK_q:            return Key::Q;
     case SDLK_r:            return Key::R;
     case SDLK_s:            return Key::S;
     case SDLK_t:            return Key::T;
     case SDLK_u:            return Key::U;
     case SDLK_v:            return Key::V;
     case SDLK_w:            return Key::W;
     case SDLK_x:            return Key::X;
     case SDLK_y:            return Key::Y;
     case SDLK_z:            return Key::Z;
     case SDLK_DELETE:       return Key::Delete;
     case SDLK_KP0:          return Key::Numpad0;
     case SDLK_KP1:          return Key::Numpad1;
     case SDLK_KP2:          return Key::Numpad2;
     case SDLK_KP3:          return Key::Numpad3;
     case SDLK_KP4:          return Key::Numpad4;
     case SDLK_KP5:          return Key::Numpad5;
     case SDLK_KP6:          return Key::Numpad6;
     case SDLK_KP7:          return Key::Numpad7;
     case SDLK_KP8:          return Key::Numpad8;
     case SDLK_KP9:          return Key::Numpad9;
     case SDLK_KP_PERIOD:    return Key::Decimal;
     case SDLK_KP_DIVIDE:    return Key::Divide;
     case SDLK_KP_MULTIPLY:  return Key::Multiply;
     case SDLK_KP_MINUS:     return Key::Subtract;
     case SDLK_KP_PLUS:      return Key::Add;
     case SDLK_KP_ENTER:     return Key::NumpadEnter;
     case SDLK_KP_EQUALS:    return Key::NumpadEquals;
     case SDLK_UP:           return Key::ArrowUp;
     case SDLK_DOWN:         return Key::ArrowDown;
     case SDLK_RIGHT:        return Key::ArrowRight;
     case SDLK_LEFT:         return Key::ArrowLeft;
     case SDLK_INSERT:       return Key::Insert;
     case SDLK_HOME:         return Key::Home;
     case SDLK_END:          return Key::End;
     case SDLK_PAGEUP:       return Key::PageUp;
     case SDLK_PAGEDOWN:     return Key::PageDown;
     case SDLK_F1:           return Key::F1;
     case SDLK_F2:           return Key::F2;
     case SDLK_F3:           return Key::F3;
     case SDLK_F4:           return Key::F4;
     case SDLK_F5:           return Key::F5;
     case SDLK_F6:           return Key::F6;
     case SDLK_F7:           return Key::F7;
     case SDLK_F8:           return Key::F8;
     case SDLK_F9:           return Key::F9;
     case SDLK_F10:          return Key::F10;
     case SDLK_F11:          return Key::F11;
     case SDLK_F12:          return Key::F12;
     case SDLK_F13:          return Key::F13;
     case SDLK_F14:          return Key::F14;
     case SDLK_F15:          return Key::F15;
     case SDLK_NUMLOCK:      return Key::NumLock;
     case SDLK_SCROLLOCK:    return Key::ScrollLock;
     case SDLK_RSHIFT:       return Key::RightShift;
     case SDLK_LSHIFT:       return Key::LeftShift;
     case SDLK_RCTRL:        return Key::RightControl;
     case SDLK_LCTRL:        return Key::LeftControl;
     case SDLK_RALT:         return Key::RightAlt;
     case SDLK_LALT:         return Key::LeftAlt;
     case SDLK_LSUPER:       return Key::LeftWindows;
     case SDLK_RSUPER:       return Key::RightWindows;
     case SDLK_SYSREQ:       return Key::SysRq;
     case SDLK_MENU:         return Key::AppMenu;
     case SDLK_POWER:        return Key::Power;
     default:                return 0;
     }
     return 0;
 }

Usage is like so:

 SDL_Event e;
 while (SDL_PollEvent(&e))
 {
     if (e.type == SDL_KEYDOWN)
     {
         CEGUI::uint kc = SDLKeyToCEGUIKey(e.key.keysym.sym);
         CEGUI::System::getSingleton().injectKeyDown(kc);
         CEGUI::System::getSingleton().injectChar(event.key.keysym.unicode); /// For this, you need to make sure you have called SDL_EnableUNICODE(1); at some point in your code _after_ the call to SDL_Init
 
     }
 }

--User:lindquist 19:24, 8 Nov 2005 (CET)