Difference between revisions of "Tutorials"
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
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* [[Hit testing of non rectangular windows with CEGUI 0.7.x]] - Create a new window type that has pixel level hit testing. | * [[Hit testing of non rectangular windows with CEGUI 0.7.x]] - Create a new window type that has pixel level hit testing. | ||
* [[Performing custom rendering at the right time]] - Create a Window subclass that does additional, custom rendering using the 3D API. | * [[Performing custom rendering at the right time]] - Create a Window subclass that does additional, custom rendering using the 3D API. | ||
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=== Skins - Tutorial For Artists === | === Skins - Tutorial For Artists === |
Revision as of 14:31, 26 January 2011
Contents
CrazyEddie's Beginner Guides
- The Beginner Guide to Getting CEGUI Rendering - How to initialise CEGUI to render properly.
- The Beginner Guide to Resource Groups - How to define resource group locations and specify default resource groups.
- The Beginner Guide to Loading Data Files and Initialisation - How to load some data files and perform basic system initialisation.
- The Beginner Guide to Creating a CEGUI Window - How to create a simple window and get it on screen.
- The Beginner Guide to Injecting Inputs - How to inject inputs into CEGUI and get interactive.
- The Beginner Guide to the Unified Position and Size System (CEGUI >= 0.4.0)
Beyond The Basics
- Formatting Tags in CEGUI - How to format your text using tags.
Scripting with CEGUI
- Getting Started with Lua and CEGUI - How to initialise CEGUI with a Lua script module and configuration file.
- Handling Events from Lua - How to load Lua script files and bind CEGUI events to Lua functions.
- Writing CEGUI scripts - Code snippets
- Creating a scriptable interface using CEGUI
- Custom_ScriptingModule - Creating a basic custom scripting module in CEGUI
- Extending your Lua Interface - How to bind your game code to the lua interface using tolua++.
Window System Examples
- Using CEGUI with SDL and OpenGL - Guidelines on how to get SDL, OpenGL and CEGUI running together.
- Using CEGUI with Producer and OpenGL - Guidelines on how to render and inject input to CEGUI from the Producer API.
- Using CEGUI with Qt/QGLViewer
- Using CEGUI with GLUT - Some tips on using OpenGL's GLUT with CEGUI.
Extending CEGUI
- Hit testing of non rectangular windows with CEGUI 0.7.x - Create a new window type that has pixel level hit testing.
- Performing custom rendering at the right time - Create a Window subclass that does additional, custom rendering using the 3D API.
Skins - Tutorial For Artists
- Creating Skins - Extra notes for artists on how to create skins.
- The Beginners Guide to Falagard skinning - Part I - Learn by doing a Button.
- The Beginners Guide to Falagard skinning - Part II - More Falagard fun, this time with the Editbox.
Overviews
- Overview of GUI files - A quick introduction to all the XML files used by CEGUI.
Miscellaneous HOW-TOs
- Create ImageButtons - A few different ways to create image buttons.
- Create a CheckListboxItem - Create a CheckListBoxItem that you can use with ItemListbox.
- Identifying Multiple Event Sources From A Single Callback
- Cool_window_effects - A collection of cool "special" effects on (frame)windows.