Porting tips and changes from 0.7.X to 0.8.X
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
Revision as of 20:11, 3 July 2012 by Kulik (Talk | contribs) (moved Changes and Porting Tips for 0.8.0 to Changes and Porting Tips for 1.0.0)
Written for CEGUI 0.7
Works with versions 0.7.x (obsolete)
Introduction
This is work in progress, so while this page will be kept as up-to-date as possible, what you read here on any given day will never be definitive and is subject to further change until such time as a stable release is made. There are no current download packages contain the code this page relates to; this code is only available from the cegui_mk2/trunk directory in the subversion repository (see Obtaining the library source from Subversion).
Major renames/API changes
- CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)
- The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core Falagard facilities (not in mercurial yet!)
- Image class is now an abstract interface. BasicImage implementation is provided, and used for internally created Image objects.
- Imageset class is removed. You now use the new ImageManager to access defined images.
- ImagesetManager class is removed. You now use the new ImageManager.
- Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was "Root" and your the window name was "Root/Stuff/After/Root/Name", you can emulate its behaviour with root->getChild("Stuff/After/Root/Name"). It's recommended to migrate to a more encapsulated model.
Name this section
- Image::draw renamed to Image::render
- PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper<uint>::toString, instead of PropertyHelper::stringToUint you do PropertyHelper<uint>::fromString
- All instances of the word caret that were incorrectly spelt 'carat' have been corrected. This affects all APIs, properties, events and datafiles.
- Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from "WindowUpdate" to "Updated"
- ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String
- EventMouseEnters renamed to EventMouseEntersSurface (old name removed)
- EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)
- BiDiVisualMapping renamed to BidiVisualMapping. Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h
- class colour renamed to Colour, as a side effect the "colour" interpolator is now "Colour" interpolator, this breaks animation definitions!
- Point typedef removed, please use Vector2 instead
- Many event string values changed to match the C++ name (but without the Event prefix). A list of which strings changed value will appear here soon.
- Window::setRestoreCapture renamed to Window::setRestoreOldCapture
- CEGUI now supports custom memory allocation, see Memory Allocation to check if this concerns you or not.
- Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*
- CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)
- Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace
- Vector2, Vector3, Size and Rect are now templated, you should use Vector2<float> (or just Vector2<> as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2<UDim>. Same with Vector3, Size and Rect.
- Texture::saveToMemory is renamed Texture::blitToMemory.
- Renderer and Texture interfaces changed in order to support named textures.
- Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))
- Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))
- WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile
- NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile (Ex. CEGUI::SchemeManager::createFromFile)
- Property from Window called "ZOrderChangeEnabled" renamed to "ZOrderingEnabled"
- Property from Window called "MouseButtonDownAutoRepeat" renamed to "MouseAutoRepeatEnabled"
- Property from Window called "CustomTooltipType" renamed to "TooltipType"
- Property from Window called "Tooltip" renamed to "TooltipText"
- Property from Window called "RiseOnClick" renamed to "RiseOnClickEnabled"
- Property from Window called "UnifiedAreaRect" renamed to "Area", "UnifiedSize" renamed to "Size", etc...
- CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443
- CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request
- CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize
- CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added
- XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.
PyCEGUI
- EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent("EventName", instance, "someMethodInIt") is now EventSet.subscribeEvent("EventName", instance.someMethodInIt)